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users.js
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152 lines (136 loc) · 3.33 KB
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let users = [];
function addUser(UID)
{
const user = {
UID: UID,
classID: null,
className: null,
speed: null,
bomb_amount: null,
bomb_range: null,
lives: null,
color: null,
immortal: 0,
points: 0,
player_xy: {
x: 1,
y: 1
}
}
users.push(user);
return user;
}
function findUser(UID) {
const user = users.find(u => u.UID === UID);
return user;
}
function removeUser(UID) {
const ID = users => users.UID === UID;
const index = users.findIndex(ID);
if(index !== -1)
users.splice(index, 1)[0];
}
function setClass(UID, character)
{
const user = findUser(UID);
user.classID = character.class_id;
user.className = character.class_name;
user.speed = character.speed;
user.bomb_amount = character.bomb_amount;
user.bomb_range = character.bomb_range;
user.lives = character.lives;
}
function addBonusToUser(UID, bonus_type)
{
const user = findUser(UID);
if(bonus_type === 'speed')
user.speed += 2;
else if(bonus_type === 'bomb_range')
user.bomb_range++;
else if(bonus_type === 'bomb_amount')
user.bomb_amount++;
}
function setColor(UID, color)
{
const user = findUser(UID);
user.color = color;
}
function setPlayerPosition(UID, x, y)
{
const user = findUser(UID);
user.player_xy.x = x;
user.player_xy.y = y;
}
function countUsersAlive()
{
let count = 0;
for(let user of users)
{
if(user.lives)
count++;
}
return count
}
function findWinner()
{
for(let user of users)
{
if(user.lives)
{
user.points += 5;
return user;
}
}
}
function getUsersInBombRadius(bombx, bomby, radius, map)
{
let playersHit = [];
let flagLeft = flagRight = flagUp = flagDown = true;
if(map[bomby-1][bombx] === 1) //up
flagUp = false;
if(map[bomby+1][bombx] === 1) //down
flagDown = false;
if(map[bomby][bombx-1] === 1) //left
flagLeft = false;
if(map[bomby][bombx+1] === 1) //right
flagRight = false;
users.forEach(user => {
if(user.immortal)
return;
let px = user.player_xy.x;
let py = user.player_xy.y;
if(px === bombx && py === bomby)
{
user.lives--;
user.immortal = 3;
playersHit.push(user);
return;
}
for(let i = 1; i <= radius; i++)
{
if((px === bombx && py === bomby - i && flagUp) || (px === bombx && py === bomby + i && flagDown) || (py === bomby && px === bombx - i && flagLeft) || (py === bomby && px === bombx + i && flagRight))
{
if(user.lives > 0)
{
user.lives--;
user.immortal = 3;
playersHit.push(user);
}
break;
}
}
});
return playersHit;
}
function decreasePlayerImmortal()
{
users.forEach(user => {
if(user.immortal)
user.immortal--;
})
}
function getUsers()
{
return users;
}
module.exports = {addUser, removeUser, findUser, setClass, setColor, setPlayerPosition, getUsers, getUsersInBombRadius, decreasePlayerImmortal, findWinner, addBonusToUser, countUsersAlive}