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Custom Game Events
indig0fox edited this page Jul 14, 2021
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🚧 Warning: This page is under construction and has incomplete information!
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OCAP2 supports the addition of calls to integrated functions that will add custom events to the Events feed during playback, alongside kills/connection events.
To record a custom event, we use a CBA server event handler containing a Type along with a Message.
["ocap_handleCustomEvent", ["eventType", "eventMessage"]] call CBA_fnc_serverEvent;[Result image x 2 as examples]
A special event type can be used in Capture the Flag matches to indicate when someone picks it up or drops it.
["ocap_handleCustomEvent", ["capturedFlag", [name _unit, playerSide _unit, flagSide]] call CBA_fnc_serverEvent;Needs updated w/ new coloration system in 1.0.0
[Result image x 2 as examples]