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README.md

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**Operation Capture And Playback (BETA)**
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![OCAP Screenshot](https://i.imgur.com/67L12wKl.jpg)
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![OCAP Screenshot](https://i.imgur.com/WznMPFP.png)
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**[Live Web Demo](http://www.3commandobrigade.com:8080/ocap-demo/)**
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**[RED-BEAR Demo](http://ocap.red-bear.ru/)**
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**[Maps for OCAP](https://drive.google.com/drive/folders/1QU2-yVOmNMDs6i4EN49kGsOFqGkL6O48)**
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**[Friday Night Fight Demo](http://aar.fridaynightfight.org/)**
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**[Maps for OCAP](https://drive.google.com/drive/folders/1qtT0Fr4Dfwd48ihZNc8YN-xgxHchKoiu)**
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## What is it?
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OCAP is a **game-changing** tool that allows the recording and playback of operations on an interactive (web-based) map.
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## What is the difference from the original?
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Speed! Our version is many times faster due to a new dll and a more rigid handling of the game engine. We can write and send to the dll more than 250 objects in ~0.2 seconds. Due to the streaming in dll during the recording of the game process itself, we do not need to export information at the end of the mission, which eliminates the delay at the end of the mission.
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But! We designed it for our community's(Red Bear Community) mod set, there are many nuances in it. If you want to use it for yourself, then let us know, we will try to make it universal.
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The version created for the Red Bear Community has been further modified to support the vanilla Arma 3 marker system as well as track fired grenades and projectiles.
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## Overview
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* Interactive web-based playback. All you need is a browser.
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* Captures positions of all units and vehicles throughout an operation.
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* Captures events such as shots fired, kills, and hits.
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* Event log displays events as they happened in realtime.
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* Captures events such as shots fired, kills, hits, fired projectiles, and user-placed markers.
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* Event log displays events as they happened in realtime as well as a cumulative kill-count for each unit.
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* Clicking on a unit lets you follow them.
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* Server based capture - no mods required for clients.
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