You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Feb 14, 2026. It is now read-only.
**[Live Web Demo](http://www.3commandobrigade.com:8080/ocap-demo/)**
8
8
9
9
**[RED-BEAR Demo](http://ocap.red-bear.ru/)**
10
10
11
-
**[Maps for OCAP](https://drive.google.com/drive/folders/1QU2-yVOmNMDs6i4EN49kGsOFqGkL6O48)**
11
+
**[Friday Night Fight Demo](http://aar.fridaynightfight.org/)**
12
+
13
+
**[Maps for OCAP](https://drive.google.com/drive/folders/1qtT0Fr4Dfwd48ihZNc8YN-xgxHchKoiu)**
12
14
13
15
## What is it?
14
16
OCAP is a **game-changing** tool that allows the recording and playback of operations on an interactive (web-based) map.
@@ -17,14 +19,14 @@ Use it simply for fun or as a training tool to see how well your group performs
17
19
18
20
## What is the difference from the original?
19
21
Speed! Our version is many times faster due to a new dll and a more rigid handling of the game engine. We can write and send to the dll more than 250 objects in ~0.2 seconds. Due to the streaming in dll during the recording of the game process itself, we do not need to export information at the end of the mission, which eliminates the delay at the end of the mission.
20
-
But! We designed it for our community's(Red Bear Community) mod set, there are many nuances in it. If you want to use it for yourself, then let us know, we will try to make it universal.
22
+
The version created for the Red Bear Community has been further modified to support the vanilla Arma 3 marker system as well as track fired grenades and projectiles.
21
23
22
24
## Overview
23
25
24
26
* Interactive web-based playback. All you need is a browser.
25
27
* Captures positions of all units and vehicles throughout an operation.
26
-
* Captures events such as shots fired, kills, and hits.
27
-
* Event log displays events as they happened in realtime.
28
+
* Captures events such as shots fired, kills, hits, fired projectiles, and user-placed markers.
29
+
* Event log displays events as they happened in realtime as well as a cumulative kill-count for each unit.
28
30
* Clicking on a unit lets you follow them.
29
31
* Server based capture - no mods required for clients.
0 commit comments