Commit b0a579b
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fix: parse player name in connect/disconnect events (#108)
* fix: parse player name in connect/disconnect events
Connect and disconnect events have the format [frameNum, "type", "playerName"]
where the third element is a string. The parser was incorrectly treating this
as a numeric SourceID, causing the player name to be lost when converting to
protobuf/flatbuffers format.
This fix adds special handling for connected/disconnected event types to store
the player name in the Message field, which the frontend correctly reads.
* test: add edge case for connect event without player name1 parent 4a0c378 commit b0a579b
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