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vtkInteractorStyleMPRSlice.js
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702 lines (566 loc) · 20.7 KB
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import macro from 'vtk.js/Sources/macro';
import vtkMath from 'vtk.js/Sources/Common/Core/Math';
import vtkMatrixBuilder from 'vtk.js/Sources/Common/Core/MatrixBuilder';
import vtkInteractorStyleManipulator from 'vtk.js/Sources/Interaction/Style/InteractorStyleManipulator';
import vtkMouseCameraTrackballRotateManipulator from 'vtk.js/Sources/Interaction/Manipulators/MouseCameraTrackballRotateManipulator';
import vtkMouseCameraTrackballPanManipulator from 'vtk.js/Sources/Interaction/Manipulators/MouseCameraTrackballPanManipulator';
import vtkMouseCameraTrackballZoomManipulator from 'vtk.js/Sources/Interaction/Manipulators/MouseCameraTrackballZoomManipulator';
import vtkMouseRangeManipulator from 'vtk.js/Sources/Interaction/Manipulators/MouseRangeManipulator';
import vtkCoordinate from 'vtk.js/Sources/Rendering/Core/Coordinate';
import Constants from 'vtk.js/Sources/Rendering/Core/InteractorStyle/Constants';
import ViewportData from './ViewportData';
import { helpers } from '../helpers/index';
import EVENTS from '../events';
const { States } = Constants;
const { isAntiParallel } = helpers;
// ----------------------------------------------------------------------------
// Global methods
// ----------------------------------------------------------------------------
function boundsToCorners(bounds) {
return [
[bounds[0], bounds[2], bounds[4]],
[bounds[0], bounds[2], bounds[5]],
[bounds[0], bounds[3], bounds[4]],
[bounds[0], bounds[3], bounds[5]],
[bounds[1], bounds[2], bounds[4]],
[bounds[1], bounds[2], bounds[5]],
[bounds[1], bounds[3], bounds[4]],
[bounds[1], bounds[3], bounds[5]],
];
}
// ----------------------------------------------------------------------------
function clamp(value, min, max) {
if (value < min) {
return min;
}
if (value > max) {
return max;
}
return value;
}
// ----------------------------------------------------------------------------
// vtkInteractorStyleMPRSlice methods
// ----------------------------------------------------------------------------
function vtkInteractorStyleMPRSlice(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkInteractorStyleMPRSlice');
model.trackballManipulator = vtkMouseCameraTrackballRotateManipulator.newInstance(
{
button: 1,
}
);
model.panManipulator = vtkMouseCameraTrackballPanManipulator.newInstance({
button: 2,
});
model.zoomManipulator = vtkMouseCameraTrackballZoomManipulator.newInstance({
button: 3,
});
model.scrollManipulator = vtkMouseRangeManipulator.newInstance({
scrollEnabled: true,
dragEnabled: false,
});
// cache for sliceRange
const cache = {
sliceNormal: [0, 0, 0],
sliceRange: [0, 0],
sliceCenter: [],
};
publicAPI.updateScrollManipulator = () => {
const range = publicAPI.getSliceRange();
model.scrollManipulator.removeScrollListener();
// The Scroll listener has min, max, step, and getValue setValue as params.
// Internally, it checks that the result of the GET has changed, and only calls SET if it is new.
model.scrollManipulator.setScrollListener(
range[0],
range[1],
1,
publicAPI.getSlice,
publicAPI.scrollToSlice
);
};
function setManipulators() {
publicAPI.removeAllMouseManipulators();
publicAPI.addMouseManipulator(model.trackballManipulator);
publicAPI.addMouseManipulator(model.panManipulator);
publicAPI.addMouseManipulator(model.zoomManipulator);
publicAPI.addMouseManipulator(model.scrollManipulator);
publicAPI.updateScrollManipulator();
}
function isCameraViewInitialized(camera) {
const dist = camera.getDistance();
return (
typeof dist === 'number' && dist === Number(dist) && Number.isFinite(dist)
);
}
function onRotateChanged(event) {
setSliceNormalInternal(event.detail.sliceNormal);
setViewUpInternal(event.detail.sliceViewUp);
}
function setViewUpInternal(viewUp) {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
camera.setViewUp(...viewUp);
}
// in world space
function setSliceNormalInternal(normal) {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
//copy arguments for internal editing so we don't cause sideeffects
const _normal = [...normal];
if (model.volumeActor) {
vtkMath.normalize(_normal);
let center = camera.getFocalPoint();
let dist = camera.getDistance();
let angle = camera.getViewAngle();
if (!isCameraViewInitialized(camera)) {
const bounds = model.volumeActor.getMapper().getBounds();
// diagonal will be used as "width" of camera scene
const diagonal = Math.sqrt(
vtkMath.distance2BetweenPoints(
[bounds[0], bounds[2], bounds[4]],
[bounds[1], bounds[3], bounds[5]]
)
);
// center will be used as initial focal point
center = [
(bounds[0] + bounds[1]) / 2.0,
(bounds[2] + bounds[3]) / 2.0,
(bounds[4] + bounds[5]) / 2.0,
];
angle = 90;
// distance from camera to focal point
dist = diagonal / (2 * Math.tan((angle / 360) * Math.PI));
}
const cameraPos = [
center[0] - _normal[0] * dist,
center[1] - _normal[1] * dist,
center[2] - _normal[2] * dist,
];
camera.setPosition(...cameraPos);
camera.setDistance(dist);
// should be set after pos and distance
camera.setDirectionOfProjection(..._normal);
camera.setViewAngle(angle);
camera.setThicknessFromFocalPoint(model.slabThickness);
publicAPI.setCenterOfRotation(center);
}
}
publicAPI.setViewport = viewportData => {
if (model.viewportData) {
const oldWindow = model.viewportData.getEventWindow();
oldWindow.removeEventListener(EVENTS.VIEWPORT_ROTATED, onRotateChanged);
}
model.viewportData = viewportData;
if (model.scrollManipulator.setViewportData) {
// scroll manipulator is the custom MouseRangeRotate manipulator
model.scrollManipulator.setViewportData(viewportData);
}
if (viewportData) {
setSliceNormalInternal(viewportData.getCurrentSliceNormal());
setViewUpInternal(viewportData.getCurrentViewUp());
viewportData
.getEventWindow()
.addEventListener(EVENTS.VIEWPORT_ROTATED, onRotateChanged);
}
};
publicAPI.getViewport = () => model.viewportData;
let cameraSub = null;
let interactorSub = null;
const superSetInteractor = publicAPI.setInteractor;
publicAPI.setInteractor = interactor => {
superSetInteractor(interactor);
if (cameraSub) {
cameraSub.unsubscribe();
cameraSub = null;
}
if (interactorSub) {
interactorSub.unsubscribe();
interactorSub = null;
}
if (interactor) {
const renderer = interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
cameraSub = camera.onModified(() => {
publicAPI.updateScrollManipulator();
publicAPI.modified();
});
interactorSub = interactor.onAnimation(() => {
camera.setThicknessFromFocalPoint(model.slabThickness);
});
const eventWindow = model.interactor.getContainer();
publicAPI.setViewport(new ViewportData(eventWindow));
} else {
publicAPI.setViewport(null);
}
};
// TODO -> When we want a modular framework we'll have to rethink all this.
// TODO -> We need to think of a more generic way to do this for all widget types eventually.
// TODO -> We certainly need to be able to register widget types on instantiation.
function handleButtonPress(callData) {
const { apis, apiIndex } = model;
if (apis && apis[apiIndex] && apis[apiIndex].type === 'VIEW2D') {
publicAPI.startPan();
const api = apis[apiIndex];
if (api.svgWidgets.crosshairsWidget) {
api.svgWidgets.crosshairsWidget.updateCrosshairForApi(api);
}
if (api.svgWidgets.rotatableCrosshairsWidget) {
updateRotatableCrosshairs(callData);
}
}
}
function updateRotatableCrosshairs() {
const { apis, apiIndex } = model;
const thisApi = apis[apiIndex];
const { rotatableCrosshairsWidget } = thisApi.svgWidgets;
const worldPos = thisApi.get('cachedCrosshairWorldPosition');
rotatableCrosshairsWidget.moveCrosshairs(worldPos, apis, apiIndex);
}
publicAPI.handleMiddleButtonPress = macro.chain(
publicAPI.handleMiddleButtonPress,
handleButtonPress
);
publicAPI.handleRightButtonPress = macro.chain(
publicAPI.handleRightButtonPress,
handleButtonPress
);
const superHandleMouseMove = publicAPI.handleMouseMove;
publicAPI.handleMouseMove = callData => {
if (superHandleMouseMove) {
superHandleMouseMove(callData);
}
const { apis, apiIndex } = model;
const thisApi = apis[apiIndex];
// This stops the clipping range being randomly reset.
const renderer = thisApi.genericRenderWindow.getRenderer();
const camera = renderer.getActiveCamera();
camera.setThicknessFromFocalPoint(model.slabThickness);
if (model.state === States.IS_PAN) {
const { apis, apiIndex } = model;
const api = apis[apiIndex];
// TODO -> This is kinda bad but the only way with the current setup.
if (api.svgWidgets.crosshairsWidget) {
api.svgWidgets.crosshairsWidget.updateCrosshairForApi(api);
}
if (api.svgWidgets.rotatableCrosshairsWidget) {
updateRotatableCrosshairs(callData);
}
}
};
function handleButtonRelease(superButtonRelease, callData) {
if (model.state === States.IS_PAN) {
publicAPI.endPan();
const { apis, apiIndex } = model;
const api = apis[apiIndex];
if (api.svgWidgets.crosshairsWidget) {
api.svgWidgets.crosshairsWidget.updateCrosshairForApi(api);
}
if (api.svgWidgets.rotatableCrosshairsWidget) {
updateRotatableCrosshairs(callData);
}
}
superButtonRelease();
}
publicAPI.superHandleMiddleButtonRelease =
publicAPI.handleMiddleButtonRelease;
publicAPI.handleMiddleButtonRelease = callData => {
handleButtonRelease(publicAPI.superHandleMiddleButtonRelease, callData);
};
publicAPI.superHandleRightButtonRelease = publicAPI.handleRightButtonRelease;
publicAPI.handleRightButtonRelease = callData => {
handleButtonRelease(publicAPI.superHandleRightButtonRelease, callData);
};
publicAPI.setVolumeActor = actor => {
model.volumeActor = actor;
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
if (actor) {
// prevent zoom manipulator from messing with our focal point
camera.setFreezeFocalPoint(true);
const viewportData = publicAPI.getViewport();
if (viewportData) {
setSliceNormalInternal(viewportData.getCurrentSliceNormal());
setViewUpInternal(viewportData.getCurrentViewUp());
}
publicAPI.updateScrollManipulator();
// NOTE: Disabling this because it makes it more difficult to switch
// interactor styles. Need to find a better way to do this!
//publicAPI.setSliceNormal(...publicAPI.getSliceNormal());
} else {
camera.setFreezeFocalPoint(false);
}
};
publicAPI.getSlice = () => {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
const sliceNormal = publicAPI.getSliceNormal();
// Get rotation matrix from normal to +X (since bounds is aligned to XYZ)
// Special handling if sliceNormal is [-1,0,0] as rotateFromDirections returns zero matrix.
const fp = camera.getFocalPoint();
if (isAntiParallel(sliceNormal, [1, 0, 0])) {
fp[0] = fp[0] * -1;
} else {
const transform = vtkMatrixBuilder
.buildFromDegree()
.identity()
.rotateFromDirections(sliceNormal, [1, 0, 0]);
transform.apply(fp);
}
return fp[0];
};
// Only run the onScroll callback if called from scrolling,
// preventing manual setSlice calls from triggering the CB.
publicAPI.scrollToSlice = slice => {
// Dispatch custom event
const vtkScrollEvent = new CustomEvent('vtkscrollevent', {
detail: { uid: publicAPI.getUid() },
});
window.dispatchEvent(vtkScrollEvent);
const slicePoint = publicAPI.setSlice(slice);
// run Callback
const onScroll = publicAPI.getOnScroll();
if (onScroll) {
onScroll({
slicePoint,
});
}
};
model.onScroll = () => {
const { apis, apiIndex } = model;
// TODO -> We need to think of a more generic way to do this for all widget types eventually.
// TODO -> We certainly need to be able to register stuff like this.
if (apis && apis[apiIndex] && apis[apiIndex].type === 'VIEW2D') {
// Check whether crosshairs should be updated.
const api = apis[apiIndex];
if (
!api.svgWidgets.crosshairsWidget &&
!api.svgWidgets.rotatableCrosshairsWidget
) {
// If we aren't using the crosshairs widget, bail out early.
return;
}
const renderer = api.genericRenderWindow.getRenderer();
let cachedCrosshairWorldPosition = api.get(
'cachedCrosshairWorldPosition'
);
if (cachedCrosshairWorldPosition === undefined) {
// Crosshairs not initilised.
return;
}
const wPos = vtkCoordinate.newInstance();
wPos.setCoordinateSystemToWorld();
wPos.setValue(...cachedCrosshairWorldPosition);
const doubleDisplayPosition = wPos.getComputedDoubleDisplayValue(
renderer
);
const dPos = vtkCoordinate.newInstance();
dPos.setCoordinateSystemToDisplay();
dPos.setValue(doubleDisplayPosition[0], doubleDisplayPosition[1], 0);
let worldPos = dPos.getComputedWorldValue(renderer);
const camera = renderer.getActiveCamera();
const directionOfProjection = camera.getDirectionOfProjection();
const halfSlabThickness = api.getSlabThickness() / 2;
// Add half of the slab thickness to the world position, such that we select
//The center of the slice.
for (let i = 0; i < worldPos.length; i++) {
worldPos[i] += halfSlabThickness * directionOfProjection[i];
}
if (api.svgWidgets.crosshairsWidget) {
api.svgWidgets.crosshairsWidget.moveCrosshairs(
worldPos,
apis,
apiIndex
);
}
if (api.svgWidgets.rotatableCrosshairsWidget) {
api.svgWidgets.rotatableCrosshairsWidget.moveCrosshairs(
worldPos,
apis,
apiIndex
);
}
}
};
publicAPI.setSlice = slice => {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
if (model.volumeActor) {
const range = publicAPI.getSliceRange();
const bounds = model.volumeActor.getMapper().getBounds();
const clampedSlice = clamp(slice, ...range);
let cameraOffset = [0, 0, 0];
if (cache.sliceCenter.length) {
const oldPos = camera.getFocalPoint();
vtkMath.subtract(oldPos, cache.sliceCenter, cameraOffset);
}
const center = [
(bounds[0] + bounds[1]) / 2.0,
(bounds[2] + bounds[3]) / 2.0,
(bounds[4] + bounds[5]) / 2.0,
];
const distance = camera.getDistance();
const dop = camera.getDirectionOfProjection();
vtkMath.normalize(dop);
const midPoint = (range[1] + range[0]) / 2.0;
const zeroPoint = [
center[0] - dop[0] * midPoint,
center[1] - dop[1] * midPoint,
center[2] - dop[2] * midPoint,
];
const slicePoint = [
zeroPoint[0] + dop[0] * clampedSlice,
zeroPoint[1] + dop[1] * clampedSlice,
zeroPoint[2] + dop[2] * clampedSlice,
];
// Cache the center for comparison to calculate the next camera offset
cache.sliceCenter = [...slicePoint];
const cameraPos = [
slicePoint[0] - dop[0] * distance,
slicePoint[1] - dop[1] * distance,
slicePoint[2] - dop[2] * distance,
];
vtkMath.add(slicePoint, cameraOffset, slicePoint);
vtkMath.add(cameraPos, cameraOffset, cameraPos);
camera.setPosition(...cameraPos);
camera.setFocalPoint(...slicePoint);
return slicePoint;
}
};
publicAPI.getSliceRange = () => {
if (model.volumeActor) {
const sliceNormal = publicAPI.getSliceNormal();
if (
sliceNormal[0] === cache.sliceNormal[0] &&
sliceNormal[1] === cache.sliceNormal[1] &&
sliceNormal[2] === cache.sliceNormal[2]
) {
return cache.sliceRange;
}
const bounds = model.volumeActor.getMapper().getBounds();
const points = boundsToCorners(bounds);
// Get rotation matrix from normal to +X (since bounds is aligned to XYZ)
// Special handling if sliceNormal is [-1,0,0] as rotateFromDirections returns zero matrix.
if (isAntiParallel(sliceNormal, [1, 0, 0])) {
points.forEach(pt => (pt[0] = pt[0] * -1));
} else {
const transform = vtkMatrixBuilder
.buildFromDegree()
.identity()
.rotateFromDirections(sliceNormal, [1, 0, 0]);
points.forEach(pt => transform.apply(pt));
}
// range is now maximum X distance
let minX = Infinity;
let maxX = -Infinity;
for (let i = 0; i < 8; i++) {
const x = points[i][0];
if (x > maxX) {
maxX = x;
}
if (x < minX) {
minX = x;
}
}
cache.sliceNormal = sliceNormal;
cache.sliceRange = [minX, maxX];
return cache.sliceRange;
}
return [0, 0];
};
// Slice normal is just camera DOP
publicAPI.getSliceNormal = () => {
if (model.volumeActor && model.interactor) {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
return camera.getDirectionOfProjection();
}
return [0, 0, 0];
};
publicAPI.setSliceNormal = (...normal) => {
const viewportData = publicAPI.getViewport();
if (viewportData) {
viewportData.setOrientation(normal, viewportData.getCurrentViewUp());
}
setSliceNormalInternal(normal);
};
publicAPI.getViewUp = () => {
if (model.volumeActor && model.interactor) {
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
return camera.getViewUp();
}
return [0, 0, 0];
};
publicAPI.setViewUp = (...viewUp) => {
const viewportData = publicAPI.getViewport();
if (viewportData) {
viewportData.setOrientation(viewportData.getSliceNormal(), viewUp);
}
setViewUpInternal(viewUp);
};
publicAPI.setSliceOrientation = (normal, viewUp) => {
const viewportData = publicAPI.getViewport();
if (viewportData) {
viewportData.setOrientation(normal, viewUp);
}
setSliceNormalInternal(normal);
setViewUpInternal(viewUp);
};
publicAPI.setSlabThickness = slabThickness => {
model.slabThickness = slabThickness;
// Update the camera clipping range if the slab
// thickness property is changed
const renderer = model.interactor.getCurrentRenderer();
const camera = renderer.getActiveCamera();
camera.setThicknessFromFocalPoint(slabThickness);
};
publicAPI.setUid = uid => {
model.uid = uid;
};
publicAPI.getUid = () => {
return model.uid;
};
setManipulators();
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {
slabThickness: 0.1,
uid: '',
};
// ----------------------------------------------------------------------------
export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
vtkInteractorStyleManipulator.extend(publicAPI, model, initialValues);
macro.setGet(publicAPI, model, ['onScroll']);
macro.get(publicAPI, model, [
'slabThickness',
'volumeActor',
'apis',
'apiIndex',
]);
// Object specific methods
vtkInteractorStyleMPRSlice(publicAPI, model);
}
// ----------------------------------------------------------------------------
// Returns new instance factory, takes initial values object
export const newInstance = macro.newInstance(
extend,
'vtkInteractorStyleMPRSlice'
);
// ----------------------------------------------------------------------------
export default Object.assign({ newInstance, extend });
// TODO: work with VTK to change the internal formatting of arrays.
function vec9toMat3(vec9) {
if (vec9.length !== 9) {
throw Error('Array not length 9');
}
//prettier-ignore
return [
[vec9[0], vec9[1], vec9[2]],
[vec9[3], vec9[4], vec9[5]],
[vec9[6], vec9[7], vec9[8]],
];
}