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changes load to preload to support 4.2 relocatability change (#46)
fix: fixes issue #45
1 parent b8eb2dc commit af3373d

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3 files changed

+9
-9
lines changed

3 files changed

+9
-9
lines changed

addons/godot_gameplay_systems/camera_shake/plugin.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ extends EditorPlugin
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func _enter_tree() -> void:
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add_custom_type("CameraShake", "Node", load("./nodes/camera_shake.gd"), null)
6+
add_custom_type("CameraShake", "Node", preload("./nodes/camera_shake.gd"), null)
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func _exit_tree() -> void:

addons/godot_gameplay_systems/extended_character_nodes/plugin.gd

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,8 +2,8 @@ extends EditorPlugin
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func _enter_tree() -> void:
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add_custom_type("PointAndClick2D", "Node2D", load("./nodes/2d/point_and_click_2d.gd"), null)
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add_custom_type("PointAndClick3D", "Node3D", load("./nodes/3d/point_and_click_3d.gd"), null)
5+
add_custom_type("PointAndClick2D", "Node2D", preload("./nodes/2d/point_and_click_2d.gd"), null)
6+
add_custom_type("PointAndClick3D", "Node3D", preload("./nodes/3d/point_and_click_3d.gd"), null)
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func _exit_tree() -> void:

addons/godot_gameplay_systems/interactables/plugin.gd

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -2,12 +2,12 @@ extends EditorPlugin
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func _enter_tree() -> void:
5-
add_custom_type("InteractableArea2D", "Area2D", load("./nodes/2d/interactable_area_2d.gd"), load("./assets/InteractableArea2D.png"))
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add_custom_type("InteractableArea3D", "Area3D", load("./nodes/3d/interactable_area_3d.gd"), load("./assets/InteractableArea2D.png"))
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add_custom_type("InteractionRayCast2D", "RayCast2D", load("./nodes/2d/interaction_raycast_2d.gd"), load("./assets/InteractionRayCast2DIcon.png"))
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add_custom_type("InteractionRayCast3D", "RayCast3D", load("./nodes/3d/interaction_raycast_3d.gd"), load("./assets/InteractionRayCast3DIcon.png"))
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add_custom_type("InteractionManager", "Node", load("./nodes/interaction_manager.gd"), load("./assets/InteractionIcon.png"))
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add_custom_type("Interaction", "Resource", load("./resources/interaction.gd"), load("./assets/InteractionIcon.png"))
5+
add_custom_type("InteractableArea2D", "Area2D",preload("./nodes/2d/interactable_area_2d.gd"),preload("./assets/InteractableArea2D.png"))
6+
add_custom_type("InteractableArea3D", "Area3D",preload("./nodes/3d/interactable_area_3d.gd"),preload("./assets/InteractableArea2D.png"))
7+
add_custom_type("InteractionRayCast2D", "RayCast2D",preload("./nodes/2d/interaction_raycast_2d.gd"),preload("./assets/InteractionRayCast2DIcon.png"))
8+
add_custom_type("InteractionRayCast3D", "RayCast3D",preload("./nodes/3d/interaction_raycast_3d.gd"),preload("./assets/InteractionRayCast3DIcon.png"))
9+
add_custom_type("InteractionManager", "Node",preload("./nodes/interaction_manager.gd"),preload("./assets/InteractionIcon.png"))
10+
add_custom_type("Interaction", "Resource",preload("./resources/interaction.gd"),preload("./assets/InteractionIcon.png"))
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func _exit_tree() -> void:

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