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| 1 | + |
| 2 | +void Update_Camera(Camera *camera, int mode) |
| 3 | +{ |
| 4 | + Vector2 mousePositionDelta = GetMouseDelta(); |
| 5 | + |
| 6 | + bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)); |
| 7 | + bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); |
| 8 | + bool lockView = ((mode == CAMERA_FREE) || (mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); |
| 9 | + bool rotateUp = false; |
| 10 | + // Camera rotation |
| 11 | + #define CAMERA_ROTATION_SPEED 0.03f |
| 12 | + if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp); |
| 13 | + if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp); |
| 14 | + if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget); |
| 15 | + if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget); |
| 16 | + if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED); |
| 17 | + if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED); |
| 18 | + |
| 19 | + |
| 20 | + // Camera movement |
| 21 | + // Camera pan (for CAMERA_FREE) |
| 22 | + #define CAMERA_PAN_SPEED 0.2f |
| 23 | + #define CAMERA_MOUSE_MOVE_SENSITIVITY 0.06f |
| 24 | + #define CAMERA_MOVE_SPEED 0.30f |
| 25 | + if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))) |
| 26 | + { |
| 27 | + const Vector2 mouseDelta = GetMouseDelta(); |
| 28 | + if (mouseDelta.x > 0.0f) CameraMoveRight(camera, CAMERA_PAN_SPEED, moveInWorldPlane); |
| 29 | + if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -CAMERA_PAN_SPEED, moveInWorldPlane); |
| 30 | + if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -CAMERA_PAN_SPEED); |
| 31 | + if (mouseDelta.y < 0.0f) CameraMoveUp(camera, CAMERA_PAN_SPEED); |
| 32 | + } |
| 33 | + else |
| 34 | + { |
| 35 | + // Mouse support |
| 36 | + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); |
| 37 | + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); |
| 38 | + } |
| 39 | + |
| 40 | + // Keyboard support |
| 41 | + if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 42 | + if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 43 | + if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 44 | + if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 45 | + |
| 46 | + // Gamepad movement |
| 47 | + if (IsGamepadAvailable(0)) |
| 48 | + { |
| 49 | + // Gamepad controller support |
| 50 | + CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); |
| 51 | + CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); |
| 52 | + |
| 53 | + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 54 | + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 55 | + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 56 | + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); |
| 57 | + } |
| 58 | + |
| 59 | + if (mode == CAMERA_FREE) |
| 60 | + { |
| 61 | + if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); |
| 62 | + if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); |
| 63 | + } |
| 64 | + |
| 65 | + if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL) || (mode == CAMERA_FREE)) |
| 66 | + { |
| 67 | + // Zoom target distance |
| 68 | + CameraMoveToTarget(camera, -GetMouseWheelMove()); |
| 69 | + if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f); |
| 70 | + if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f); |
| 71 | + } |
| 72 | +} |
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