-"RGB" (which we now know, from the discussion above, is usually actually referring to the **Linear sRGB** color space) is probably the most widely known color space, and is great when you want to perform physically plausible math on color (such as in a 2d or 3d rendering program) but it's not the only one. You have probably used a color picker with a rainbow wheel and a brightness slider. That may have been an HSV or an HSL color picker, where the color is encoded as hue, saturation and brightness/lightness. Even though these spaces are defined using 3 values, they *aren't* based on tristimulus values, since those three values don't have a direct relation to human vision (i.e. our S, M, and L cones). Such color spaces are excellent when it comes to humans intuitively selecting color values, though, and as such are the go-to choice when this interaction is needed. They can then be converted into other color spaces in order to actually perform operations on those colors.
0 commit comments