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Robot.cpp
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189 lines (156 loc) · 3.36 KB
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#include "Robot.h"
Robot::Robot(int i, int j, char type) : Moveable(i, j, type)
{
m_score = 0;
m_lives = 3;
killed = false;
myRec.setSize(sf::Vector2f(48, 48));
myRec.setTexture(&SingletonTextures::instance().get_right_robot());
}
Robot::Robot(const Robot & robot)
{
}
Robot::Robot()
{
}
Robot::~Robot()
{
}
void Robot::setBombNum(int bombs)
{
m_bombs = bombs;
}
void Robot::addBombNum(int bombs)
{
m_bombs += bombs;
}
int Robot::getBombNum()
{
return m_bombs;
}
void Robot::changeSpeed(float changeSpeed, int time) {
m_speed = m_speed * (int)changeSpeed;
m_clock.restart();
m_timer = time;
}
void Robot::setmovment(sf::Vector2i movment, sf::Vector2u limits)
{
updateSpeed();
if (movment.x == 1) {
tempPos.x = myRec.getPosition().x + m_speed;
tempPos.y = myRec.getPosition().y;
if (checkLimits(tempPos, limits)) {
_nextPos = tempPos;
m_MoveableClock.restart();
}
else {
dir = NONE;
myRec.setTexture(&SingletonTextures::instance().get_right_robot());
return;
}
myRec.setTexture(&SingletonTextures::instance().get_right_robot());
dir = RIGHT;
}
else if (movment.x == -1) {
tempPos.x = myRec.getPosition().x - m_speed;
tempPos.y = myRec.getPosition().y;
if (checkLimits(tempPos, limits)) {
_nextPos = tempPos;
m_MoveableClock.restart();
}
else {
dir = NONE;
myRec.setTexture(&SingletonTextures::instance().get_left_robot());
return;
}
myRec.setTexture(&SingletonTextures::instance().get_left_robot());
dir = LEFT;
}
else if (movment.y == 1) {
tempPos.x = myRec.getPosition().x;
tempPos.y = myRec.getPosition().y + m_speed;
if (checkLimits(tempPos, limits)) {
_nextPos = tempPos;
m_MoveableClock.restart();
}
else {
dir = NONE;
myRec.setTexture(&SingletonTextures::instance().get_down_robot());
return;
}
myRec.setTexture(&SingletonTextures::instance().get_down_robot());
dir = UP;
}
else if (movment.y == -1) {
tempPos.x = myRec.getPosition().x;
tempPos.y = myRec.getPosition().y - m_speed;
if (checkLimits(tempPos, limits)) {
_nextPos = tempPos;
m_MoveableClock.restart();
}
else {
dir = NONE;
myRec.setTexture(&SingletonTextures::instance().get_up_robot());
return;
}
myRec.setTexture(&SingletonTextures::instance().get_up_robot());
dir = DOWN;
}
}
int Robot::getLives() const
{
return m_lives;
}
void Robot::kill()
{
m_lives--;
killed = true;
change = true;
}
bool Robot::isKill()
{
if (m_lives <= 0)
return true;
return false;
}
/******update texture of the Robot ******/
void Robot::update_TextureRobot(sf::Texture newTexture) {
m_shape.setTexture(&newTexture);
}
void Robot::change_texture(DIRECTION direct) {
m_direction = direct;
move_status(true);
switch (direct) {
case UP:
m_shape.setTexture(&SingletonTextures::instance().get_up_robot());
break;
case DOWN:
m_shape.setTexture(&SingletonTextures::instance().get_down_robot());
break;
case LEFT:
m_shape.setTexture(&SingletonTextures::instance().get_left_robot());
break;
case RIGHT:
m_shape.setTexture(&SingletonTextures::instance().get_right_robot());
break;
}
}
void Robot::startScore()
{
m_score = 0;
}
void Robot::setScore(int score)
{
m_score += score;
}
int Robot::getScore() const
{
return m_score;
}
sf::Vector2f Robot::updatePosition()
{
sf::Vector2f temp;
temp.x = myRec.getGlobalBounds().top;
temp.y = myRec.getGlobalBounds().top;
return(temp);
}