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<html>
<head>
<title>Calculator that simulates floating-point numbers at the specified precision</title>
<script src="mediump-float.js"></script>
<script>
var ctx;
var logText = '';
var cachedA, cachedB;
var changebits = function() {
mantissaShow.textContent = mantissaBits.value;
exponentShow.textContent = exponentBits.value;
var mb = parseInt(mantissaBits.value);
var eb = parseInt(exponentBits.value);
ctx = new FloatContext(mb, eb, false, true);
// Note: lowp defines precision in absolute terms. So if the maximum exponent is too great,
// the maximum value that can be represented does not have the required absolute precision.
// This is likely just a bug in the spec, though.
lowp.style.display = (mb >= 8 && eb >= 2 && maxNormalExponent(eb) <= (mb + 1) - 8) ? 'inline' : 'none';
mediump.style.display = (mb >= 10 && eb >= 5) ? 'inline' : 'none';
highp.style.display = (mb >= 16 && eb >= 8) ? 'inline' : 'none';
ieee.style.display = (mb == 23 && eb == 8) ? 'inline' : 'none';
shaderPrecisionFormat.textContent = JSON.stringify(ctx.getShaderPrecisionFormat());
cachedA = undefined;
cachedB = undefined;
showOperands();
};
var addOpButtons = function(parent) {
var fnNames = FloatContext.functions1;
for (var i = 0; i < fnNames.length; ++i) {
(function(fnName) {
var btn = document.createElement('input');
btn.type = 'button';
btn.value = fnName;
btn.onclick = function() {
var a = parseFloat(operandA.value);
var result = ctx[fnName](a);
log(fnName, a, result);
operandA.value = result;
}
parent.appendChild(btn);
})(fnNames[i]);
}
parent.appendChild(document.createElement('br'));
var fnNames = FloatContext.functions2;
for (var i = 0; i < fnNames.length; ++i) {
(function(fnName) {
var btn = document.createElement('input');
btn.type = 'button';
btn.value = fnName;
btn.onclick = function() {
var a = parseFloat(operandA.value);
var b = parseFloat(operandB.value);
var result = ctx[fnName](a, b);
log(fnName, a + ', ' + b, result);
operandA.value = result;
showOperands();
}
parent.appendChild(btn);
})(fnNames[i]);
}
};
var log = function(fnName, args, result) {
var fnLog = fnName + "(" + args + ") = " + result + (ctx.isSubnormal(result) ? ' (subnormal)' : '');
console.log(ctx.getSpecString());
console.log(fnLog);
logText = ctx.getSpecString() + ':\n' + fnLog + '\n' + logText;
logElement.textContent = logText;
};
var start = function() {
changebits();
addOpButtons(document.getElementById('buttons'));
window.setInterval(showOperands, 100);
};
var showOperand = function(a, parent, binary) {
if (isNaN(a)) {
parent.innerHTML = 'NaN (' + ctx.nanBitString() + ')';
return;
}
parent.innerHTML = "";
var sign = document.createElement('span');
var exp = document.createElement('span');
var expBits = document.createElement('span');
var mantissa = document.createElement('span');
sign.classList.add('signBit');
exp.classList.add('exponent');
expBits.classList.add('exponentBits');
mantissa.classList.add('mantissaBits');
var elements = [sign, exp, expBits, mantissa];
for (i = 0; i < elements.length; ++i) {
if (binary) {
elements[i].classList.add('binary');
} else {
elements[i].classList.add('decimal');
}
}
var parts = ctx.toBitStrings(a);
sign.textContent = parts.sign;
parent.appendChild(document.createTextNode('(-1)'));
parent.appendChild(sign);
if (binary) {
parent.appendChild(document.createTextNode(' * 10'));
expBits.textContent = parts.exponent;
exp.appendChild(expBits);
exp.appendChild(document.createTextNode(' - ' + parts.exponentBias));
} else {
parent.appendChild(document.createTextNode(' * 2'));
exponent = parseInt(parts.exponent, 2) - parseInt(parts.exponentBias, 2);
expBits.textContent = exponent;
exp.appendChild(expBits);
}
parent.appendChild(exp);
parent.appendChild(document.createTextNode(' * ' + (parts.isZero ? '0' : '1') + '.'));
if (binary) {
mantissa.textContent = parts.mantissa;
} else {
var mantissaStr = String(parseInt(parts.mantissa, 2) / parts.possibleMantissas);
if (mantissaStr.length < 3) {
mantissaStr = '0';
} else {
mantissaStr = mantissaStr.substring(2);
}
mantissa.textContent = mantissaStr;
}
parent.appendChild(mantissa);
};
var loadOperands = function() {
var a = parseFloat(operandA.value);
var result = ctx.fr(a);
log("LOAD", a, result);
operandA.value = result;
var b = parseFloat(operandB.value);
var result = ctx.fr(b);
if (b !== a) {
log("LOAD", b, result);
}
operandB.value = result;
showOperands();
};
var showOperands = function() {
var a = parseFloat(operandA.value);
if (a !== cachedA) {
showOperand(a, aBreakdown, true);
showOperand(a, aDecimalBreakdown, false);
cachedA = a;
}
var b = parseFloat(operandB.value);
if (b !== cachedB) {
showOperand(b, bBreakdown, true);
showOperand(b, bDecimalBreakdown, false);
cachedB = b;
}
};
</script>
<style>
body {
background: #ddd;
}
.container {
width: 1000px;
margin: auto;
}
.signBit, .exponent {
vertical-align: super;
font-size: 70%;
}
.signBit.binary, .exponentBits.binary, .mantissaBits.binary {
background-color: #fa8;
}
.signBit.decimal, .exponentBits.decimal, .mantissaBits.decimal {
background-color: #8fa;
}
.separator {
display: inline-block;
text-align: center;
width: 4em;
}
.section {
background: #fff;
padding: 1em;
margin: 1em 0;
border-radius: 5px;
}
.section h2 {
margin-top: 0;
}
</style>
</head>
<body onload="start()">
<div class="container">
<h1>Mediump float calculator</h1>
<h2>i.e. your floating-point computation results may vary</h2>
<p>This page implements a crude simulation of how floating-point calculations could be performed
on a chip implementing n-bit floating point arithmetic. It does not model any specific chip, but
rather just tries to comply to the OpenGL ES shading language spec. Subnormal numbers are flushed to zero.
</p>
<p>For more information, see
<a href="http://en.wikipedia.org/wiki/Half-precision_floating-point_format">
the Wikipedia article on the half-precision floating point format</a>.
</p>
<div class="section">
<h2>Float settings</h2>
Mantissa bits:
<input type="range" id="mantissaBits" min="5" max="23" value="10" onchange="changebits()"></input>
<span id="mantissaShow"></span><br>
Exponent bits:
<input type="range" id="exponentBits" min="2", max="8" value="5" onchange="changebits()"></input>
<span id="exponentShow"></span><br>
<p style="font-weight: bold;">
GLSL precision:
<span id="lowp" style="background-color: #faa;">lowp criteria fulfilled</span>
<span id="mediump" style="background-color: #fad;">mediump criteria fulfilled</span>
<span id="highp" style="background-color: #daf;">ES 1.00 highp criteria fulfilled</span>
<span id="ieee" style="background-color: #adf;">ES 3.00 highp criteria fulfilled</span>
</p>
<p>
WebGL getShaderPrecisionFormat would return: <span id="shaderPrecisionFormat"></span>
</p>
</div>
<div class="section">
<h2>Calculator</h2>
<p>
Operand A:
<input type="number" id="operandA" value="0"></input>
≈ binary <span id="aBreakdown" class="breakdown"></span><span class="separator"> = </span><span id="aDecimalBreakdown"></span>
</p>
<p>
Operand B:
<input type="number" id="operandB" value="0"></input>
≈ binary <span id="bBreakdown" class="breakdown"></span><span class="separator"> = </span><span id="bDecimalBreakdown"></span>
</p>
<p>
</p>
<div id="buttons">
<input type="button" value="LOAD" onclick="loadOperands()"></input>
</div>
</div>
<h2>Log</h2>
<pre id="logElement">
</pre>
</div>
</body>
</html>