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input.h
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96 lines (78 loc) · 2.42 KB
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/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2025 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_H_
#define INPUT_H_
#include <SDL3/SDL.h>
#include <stdbool.h>
#define KEY_LEFT 0x1
#define KEY_RIGHT 0x2
#define KEY_UP 0x4
#define KEY_DOWN 0x8
#define KEY_NUM0 0x10
#define KEY_NUM1 0x20
#define KEY_NUM2 0x40
#define KEY_NUM3 0x80
#define KEY_NUM4 0x100
#define KEY_NUM5 0x200
#define KEY_NUM6 0x400
#define KEY_NUM7 0x800
#define KEY_NUM8 0x1000
#define KEY_NUM9 0x2000
#define KEY_ESC 0x4000
#define KEY_ENTER 0x8000
#define KEY_SPACE 0x10000
#define KEY_TAB 0x20000
#define KEY_BACKSPACE 0x40000
#define KEY_CTRL_M 0x1
#define KEY_CTRL_S 0x2
#define KEY_CTRL_D 0x4
#define KEY_SHIFT_NUM1 0x8
#define KEY_SHIFT_NUM2 0x10
#define KEY_SHIFT_NUM3 0x20
#define KEY_SHIFT_NUM4 0x40
#define KEY_SHIFT_NUM5 0x80
#define KEY_CTRL_F 0x100
#define KEY_CTRL_V 0x200
#define MBUTTON_LEFT 0x1
#define MBUTTON_MIDDLE 0x2
#define MBUTTON_RIGHT 0x4
#define TEXT_INPUT_MAX_LEN 16
typedef enum InputDeviceType { DeviceType_Unknown, DeviceType_Keyboard, DeviceType_Gamepad } InputDeviceType;
typedef struct Input {
Uint64 keyState;
Uint64 lastKeyState;
Uint32 mouseButtonState;
Uint32 lastMouseButtonState;
Uint32 modKeyState;
Uint32 lastModKeyState;
Uint32 lastMouseX;
Uint32 lastMouseY;
Uint32 mouseX;
Uint32 mouseY;
char textInput[TEXT_INPUT_MAX_LEN];
} Input;
void input_init(Input *);
void input_reset(Input *);
void input_handle_event(Input *, SDL_Event *, InputDeviceType *device_type);
bool input_key_is_pressed(Input *, Uint64 key);
bool input_key_is_released(Input *, Uint64 key);
bool input_key_is_down(Input *, Uint64 key);
bool input_modkey_is_pressed(Input *, Uint32 key);
bool input_mousebutton_is_pressed(Input *, Uint8 button);
bool input_mouse_moved(Input *);
#endif // INPUT_H_