@@ -333,7 +333,7 @@ check_skill_validity(Position *playerPos, Position *targetPos, SkillData *data)
333333static bool
334334vampiric_blow_skill (Skill * skill , SkillData * data )
335335{
336- UNUSED ( skill ) ;
336+ ( void ) skill ;
337337
338338 Position playerPos , targetPos ;
339339 Player * player = data -> player ;
@@ -412,7 +412,7 @@ create_vampiric_blow(Camera *cam)
412412static bool
413413skill_use_flurry (Skill * skill , SkillData * data )
414414{
415- UNUSED ( skill ) ;
415+ ( void ) skill ;
416416
417417 Position playerPos , targetPos ;
418418 if (!check_skill_validity (& playerPos , & targetPos , data )) {
@@ -489,7 +489,7 @@ skill_throw_dagger_available(Player *player)
489489static bool
490490skill_throw_dagger (Skill * skill , SkillData * data )
491491{
492- UNUSED ( skill ) ;
492+ ( void ) skill ;
493493
494494 if (data -> player -> daggers == 0 )
495495 return false;
@@ -542,7 +542,7 @@ create_throw_dagger(void)
542542static bool
543543skill_bash (Skill * skill , SkillData * data )
544544{
545- UNUSED ( skill ) ;
545+ ( void ) skill ;
546546
547547 Position playerPos , targetPos ;
548548 if (!check_skill_validity (& playerPos , & targetPos , data )) {
@@ -614,7 +614,7 @@ create_bash(Camera *cam)
614614static bool
615615skill_trip (Skill * skill , SkillData * data )
616616{
617- UNUSED ( skill ) ;
617+ ( void ) skill ;
618618
619619 Position playerPos , targetPos ;
620620 if (!check_skill_validity (& playerPos , & targetPos , data )) {
@@ -688,7 +688,7 @@ create_trip(Camera *cam)
688688static bool
689689skill_backstab (Skill * skill , SkillData * data )
690690{
691- UNUSED ( skill ) ;
691+ ( void ) skill ;
692692
693693 Position playerPos , targetPos ;
694694 if (!check_skill_validity (& playerPos , & targetPos , data )) {
@@ -770,7 +770,7 @@ create_backstab(Camera *cam)
770770static bool
771771skill_phase (Skill * skill , SkillData * data )
772772{
773- UNUSED ( skill ) ;
773+ ( void ) skill ;
774774 mixer_play_effect (FADE_OUT );
775775 data -> player -> phase_count = 3 ;
776776 return true;
@@ -805,7 +805,7 @@ skill_sip_health_available(Player *player)
805805static bool
806806skill_sip_health (Skill * skill , SkillData * data )
807807{
808- UNUSED ( skill ) ;
808+ ( void ) skill ;
809809 player_sip_health (data -> player );
810810 return true;
811811}
@@ -870,7 +870,7 @@ skill_charge_check_path(SkillData *data, Position origin, Position dest)
870870static bool
871871skill_charge (Skill * skill , SkillData * data )
872872{
873- UNUSED ( skill ) ;
873+ ( void ) skill ;
874874
875875 Player * player = data -> player ;
876876 RoomMatrix * matrix = data -> matrix ;
@@ -954,7 +954,7 @@ create_charge(void)
954954static bool
955955skill_blink (Skill * skill , SkillData * data )
956956{
957- UNUSED ( skill ) ;
957+ ( void ) skill ;
958958
959959 Player * player = data -> player ;
960960 RoomMatrix * matrix = data -> matrix ;
@@ -1023,7 +1023,7 @@ create_blink(void)
10231023static bool
10241024skill_erupt (Skill * skill , SkillData * data )
10251025{
1026- UNUSED ( skill ) ;
1026+ ( void ) skill ;
10271027
10281028 Player * player = data -> player ;
10291029 RoomMatrix * rm = data -> matrix ;
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