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| 1 | +---@meta |
| 2 | + |
| 3 | +---@class StatsData |
| 4 | +---@field hp integer |
| 5 | +---@field dmg integer |
| 6 | +---@field atk integer |
| 7 | +---@field def integer |
| 8 | +---@field speed integer |
| 9 | + |
| 10 | +---@class TileData |
| 11 | +---@field textureIndex0 integer -- -1 = no texture |
| 12 | +---@field textureIndex1 integer -- -1 = no texture |
| 13 | +---@field tileClipX integer |
| 14 | +---@field tileClipY integer |
| 15 | +---@field isCollider boolean |
| 16 | +---@field isLightSource boolean |
| 17 | +---@field isLevelExit boolean |
| 18 | +---@field isLethal boolean |
| 19 | +---@field lockType integer -- 0=none, 1=gold, 2=silver |
| 20 | + |
| 21 | +---@class TrapData |
| 22 | +---@field texturePath1 string |
| 23 | +---@field texturePath2 string |
| 24 | +---@field clipX integer |
| 25 | +---@field clipY integer |
| 26 | +---@field damage integer |
| 27 | + |
| 28 | +---@class ChestData |
| 29 | +---@field texturePath1 string |
| 30 | +---@field texturePath2 string |
| 31 | +---@field clipX integer |
| 32 | +---@field clipY integer |
| 33 | + |
| 34 | +---@class MonsterData |
| 35 | +---@field label string |
| 36 | +---@field texturePath1 string |
| 37 | +---@field texturePath2 string |
| 38 | +---@field stats StatsData |
| 39 | +---@field clipX integer |
| 40 | +---@field clipY integer |
| 41 | +---@field behaviour integer |
| 42 | +---@field boss boolean |
| 43 | + |
| 44 | +---@class PlayerDataTable |
| 45 | +---@field shopOwnerKiller boolean |
| 46 | +---@field level integer |
| 47 | + |
| 48 | +---@alias Map userdata -- opaque C lightuserdata |
| 49 | + |
| 50 | +---@alias RoomModifier "WINDY"|"FIRE"|"CRUMBLING" |
| 51 | +---@alias Direction "LEFT"|"RIGHT"|"UP"|"DOWN" |
| 52 | + |
| 53 | +---@type Map |
| 54 | +map = nil |
| 55 | + |
| 56 | +---@type integer |
| 57 | +CURRENT_LEVEL = nil |
| 58 | + |
| 59 | +---@type boolean |
| 60 | +QUICK_MODE = nil |
| 61 | + |
| 62 | +---@type boolean |
| 63 | +ARCADE_MODE = nil |
| 64 | + |
| 65 | +---@type PlayerDataTable |
| 66 | +PlayerData = nil |
| 67 | + |
| 68 | +--- Create a new map for the given dungeon level. |
| 69 | +---@param level integer |
| 70 | +---@return Map |
| 71 | +function create_map(level) end |
| 72 | + |
| 73 | +--- Print an info message to the game log. |
| 74 | +---@param msg string |
| 75 | +function info(msg) end |
| 76 | + |
| 77 | +--- Add a floor tile to the map. |
| 78 | +---@param m Map |
| 79 | +---@param x integer |
| 80 | +---@param y integer |
| 81 | +---@param tile TileData |
| 82 | +function add_tile(m, x, y, tile) end |
| 83 | + |
| 84 | +--- Add a wall tile to the map. |
| 85 | +---@param m Map |
| 86 | +---@param x integer |
| 87 | +---@param y integer |
| 88 | +---@param tile TileData |
| 89 | +function add_wall(m, x, y, tile) end |
| 90 | + |
| 91 | +--- Add a door tile to the map. |
| 92 | +---@param m Map |
| 93 | +---@param x integer |
| 94 | +---@param y integer |
| 95 | +---@param tile TileData |
| 96 | +function add_door(m, x, y, tile) end |
| 97 | + |
| 98 | +--- Add a decoration tile to the map. |
| 99 | +---@param m Map |
| 100 | +---@param x integer |
| 101 | +---@param y integer |
| 102 | +---@param tile TileData |
| 103 | +function add_decoration(m, x, y, tile) end |
| 104 | + |
| 105 | +--- Add a trap to the map. |
| 106 | +---@param m Map |
| 107 | +---@param x integer |
| 108 | +---@param y integer |
| 109 | +---@param trap TrapData |
| 110 | +function add_trap(m, x, y, trap) end |
| 111 | + |
| 112 | +--- Add a chest to the map. |
| 113 | +---@param m Map |
| 114 | +---@param x integer |
| 115 | +---@param y integer |
| 116 | +---@param level integer |
| 117 | +---@param chest ChestData |
| 118 | +function add_chest(m, x, y, level, chest) end |
| 119 | + |
| 120 | +--- Load a texture and return its index for use in TileData fields. |
| 121 | +---@param m Map |
| 122 | +---@param path string |
| 123 | +---@return integer |
| 124 | +function add_texture(m, path) end |
| 125 | + |
| 126 | +--- Read the contents of a file relative to the data directory. |
| 127 | +---@param filename string |
| 128 | +---@return string |
| 129 | +function read_file(filename) end |
| 130 | + |
| 131 | +--- Set the current room origin for subsequent monster/object placement. |
| 132 | +---@param m Map |
| 133 | +---@param x integer |
| 134 | +---@param y integer |
| 135 | +function set_current_room(m, x, y) end |
| 136 | + |
| 137 | +--- Apply a modifier to the current room. |
| 138 | +---@param m Map |
| 139 | +---@param modifier RoomModifier |
| 140 | +---@param direction Direction |
| 141 | +function set_modifier(m, modifier, direction) end |
| 142 | + |
| 143 | +--- Add a monster to the map. |
| 144 | +---@param m Map |
| 145 | +---@param x integer |
| 146 | +---@param y integer |
| 147 | +---@param monster MonsterData |
| 148 | +function add_monster(m, x, y, monster) end |
| 149 | + |
| 150 | +--- Assign a key to a random monster already on the map. |
| 151 | +---@param m Map |
| 152 | +function add_keybearers(m) end |
| 153 | + |
| 154 | +--- Get the seeded random value for this dungeon level (used to seed math.random). |
| 155 | +---@param level integer |
| 156 | +---@return number |
| 157 | +function get_random_seed(level) end |
| 158 | + |
| 159 | +--- Seed the map's internal PRNG. |
| 160 | +---@param seed integer |
| 161 | +function map_randomseed(seed) end |
| 162 | + |
| 163 | +--- Return a random integer in the range [1, max]. |
| 164 | +---@param max integer |
| 165 | +---@return integer |
| 166 | +function map_random(max) end |
| 167 | + |
| 168 | +--- Place a shop artifact at the given position. |
| 169 | +---@param m Map |
| 170 | +---@param x integer |
| 171 | +---@param y integer |
| 172 | +function create_shop_artifact(m, x, y) end |
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