-
-
Notifications
You must be signed in to change notification settings - Fork 15
[FEATURE] Create a new set of nested prefabs for menus #27
Copy link
Copy link
Open
Labels
enhancementNew feature or requestNew feature or requestneeds-priorityIndicates the priority of the issue has not been determined yet. This is the default priority.Indicates the priority of the issue has not been determined yet. This is the default priority.split to a packageA de-coupling task to split a feature in this project into its own Unity package repository.A de-coupling task to split a feature in this project into its own Unity package repository.
Metadata
Metadata
Assignees
Labels
enhancementNew feature or requestNew feature or requestneeds-priorityIndicates the priority of the issue has not been determined yet. This is the default priority.Indicates the priority of the issue has not been determined yet. This is the default priority.split to a packageA de-coupling task to split a feature in this project into its own Unity package repository.A de-coupling task to split a feature in this project into its own Unity package repository.
Type
Projects
Status
No status
Is your feature request related to a problem? Please describe.
Menus.
Describe the solution you'd like
Create a set of nested prefabs for setting up all menus. In addition, create sets of prefabs in example scenes (both start and levels) for arcade games with only one level and a high score system, and other games that has multiple levels (and potentially high scores).
Tasklist
Describe alternatives you've considered
Scripts dynamically adding menus to the current one.
Additional context
Carry-over from the old Bitbucket Mercurial project:
https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/62/create-a-new-set-of-nested-prefabs-for