@@ -310,7 +310,7 @@ DECLARE_SCRIPT (MTU_Tutorial_Controller, "")
310310 }
311311 }
312312
313- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
313+ void Custom (GameObject * obj, int type, intptr_t param, GameObject * /* sender*/ ) override
314314 {
315315 Vector3 powerup_loc = Vector3 (-36 .504f ,75 .985f ,1 .006f );
316316
@@ -1287,7 +1287,7 @@ DECLARE_SCRIPT (MTU_Tutorial_Instructor, "")
12871287 logan_wait_infantry = false ;
12881288 }
12891289
1290- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
1290+ void Custom (GameObject * obj, int type, intptr_t param, GameObject * /* sender*/ ) override
12911291 {
12921292 switch (type)
12931293 {
@@ -2745,7 +2745,7 @@ DECLARE_SCRIPT (MTU_Tutorial_Instructor, "")
27452745 }
27462746 }
27472747
2748- void Damaged (GameObject * obj, GameObject * damager, float amount) override
2748+ void Damaged (GameObject * obj, GameObject * /* damager*/ , float /* amount*/ ) override
27492749 {
27502750 float maxhealth = Commands->Get_Max_Health (obj);
27512751 Commands->Set_Health (obj, maxhealth);
@@ -2766,7 +2766,7 @@ DECLARE_SCRIPT (MTU_Trigger_Zone, "")
27662766 SAVE_VARIABLE (gave_elevator_help, 2 );
27672767 }
27682768
2769- void Created (GameObject * obj) override
2769+ void Created (GameObject * /* obj*/ ) override
27702770 {
27712771 gave_elevator_help = false ;
27722772 trigger_once = true ;
@@ -3201,7 +3201,7 @@ DECLARE_SCRIPT (MTU_Trigger_Zone, "")
32013201 }
32023202 }
32033203
3204- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3204+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
32053205 {
32063206 if (type == MTU_TYPE_SYDNEY_IS_RESET)
32073207 {
@@ -3280,7 +3280,7 @@ DECLARE_SCRIPT (MTU_GDI_Soldier, "")
32803280 }
32813281 }
32823282
3283- void Poked (GameObject * obj, GameObject * poker) override
3283+ void Poked (GameObject * obj, GameObject * /* poker*/ ) override
32843284 {
32853285 int my_id = Commands->Get_ID (obj);
32863286 if ((my_id == MTU_GATE_GUARD) && (!gate_guard_opened))
@@ -3319,7 +3319,7 @@ DECLARE_SCRIPT (MTU_GDI_Soldier, "")
33193319 }
33203320 }
33213321
3322- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3322+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
33233323 {
33243324 if (type == MTU_TYPE_GDI_SOLDIER_PATROL)
33253325 {
@@ -3329,7 +3329,7 @@ DECLARE_SCRIPT (MTU_GDI_Soldier, "")
33293329 }
33303330 }
33313331
3332- void Damaged (GameObject * obj, GameObject * damager, float amount) override
3332+ void Damaged (GameObject * obj, GameObject * /* damager*/ , float /* amount*/ ) override
33333333 {
33343334 int my_id = Commands->Get_ID (obj);
33353335 if (my_id == MTU_GATE_GUARD)
@@ -3359,7 +3359,7 @@ DECLARE_SCRIPT (MTU_Commando, "")
33593359 sydney_shot = false ;
33603360 }
33613361
3362- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3362+ void Custom (GameObject * obj, int type, intptr_t param, GameObject * /* sender*/ ) override
33633363 {
33643364 if (type == MTU_TYPE_STAR)
33653365 {
@@ -3412,7 +3412,7 @@ DECLARE_SCRIPT (MTU_Commando, "")
34123412 }
34133413 }
34143414
3415- void Timer_Expired (GameObject * obj, int timer_id) override
3415+ void Timer_Expired (GameObject * /* obj*/ , int timer_id) override
34163416 {
34173417 if (timer_id == MTU_TIMER_COMMANDO_CAMERA_01)
34183418 {
@@ -3424,7 +3424,7 @@ DECLARE_SCRIPT (MTU_Commando, "")
34243424 }
34253425 }
34263426
3427- void Damaged (GameObject * obj, GameObject * damager, float amount) override
3427+ void Damaged (GameObject * obj, GameObject * damager, float /* amount*/ ) override
34283428 {
34293429 float commandohealth = Commands->Get_Health (STAR);
34303430 float commandomax = (Commands->Get_Max_Health (STAR) / 4 .0f );
@@ -3464,7 +3464,7 @@ DECLARE_SCRIPT (MTU_Commando_Startup, "")
34643464
34653465DECLARE_SCRIPT (MTU_PowerUp_Health, " " )
34663466{
3467- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3467+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
34683468 {
34693469 if (type == CUSTOM_EVENT_POWERUP_GRANTED)
34703470 {
@@ -3485,7 +3485,7 @@ DECLARE_SCRIPT (MTU_PowerUp_Health, "")
34853485
34863486DECLARE_SCRIPT (MTU_PowerUp_Armor, " " )
34873487{
3488- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3488+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
34893489 {
34903490 if (type == CUSTOM_EVENT_POWERUP_GRANTED)
34913491 {
@@ -3549,7 +3549,7 @@ DECLARE_SCRIPT (MTU_Range_Target, "Target_ID:int")
35493549 Commands->Innate_Disable (obj);
35503550 }
35513551
3552- void Killed (GameObject * obj, GameObject * killer) override
3552+ void Killed (GameObject * obj, GameObject * /* killer*/ ) override
35533553 {
35543554 Vector3 myloc = Commands->Get_Position (obj);
35553555 GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
@@ -3623,7 +3623,7 @@ DECLARE_SCRIPT (MTU_Range_Target_Miss_Commando, "")
36233623
36243624DECLARE_SCRIPT (MTU_Range_Powerup, " Powerup_ID:int" )
36253625{
3626- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3626+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
36273627 {
36283628 if (type == CUSTOM_EVENT_POWERUP_GRANTED)
36293629 {
@@ -3671,7 +3671,7 @@ DECLARE_SCRIPT (MTU_GDI_Vehicle, "Vehicle_ID:int")
36713671 }
36723672 }
36733673
3674- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3674+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
36753675 {
36763676 if (type == CUSTOM_EVENT_VEHICLE_ENTERED)
36773677 {
@@ -3729,12 +3729,12 @@ DECLARE_SCRIPT (MTU_Building_Controller, "Building_ID:int")
37293729{
37303730 bool can_be_damaged;
37313731
3732- void Created (GameObject * obj) override
3732+ void Created (GameObject * /* obj*/ ) override
37333733 {
37343734 can_be_damaged = false ;
37353735 }
37363736
3737- void Damaged (GameObject * obj, GameObject * damager, float amount) override
3737+ void Damaged (GameObject * obj, GameObject * /* damager*/ , float /* amount*/ ) override
37383738 {
37393739 int id = Commands->Get_ID (obj);
37403740 if ((id == MTU_BARRACKS) || (id == MTU_POWERPLANT))
@@ -3747,7 +3747,7 @@ DECLARE_SCRIPT (MTU_Building_Controller, "Building_ID:int")
37473747 }
37483748 }
37493749
3750- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3750+ void Custom (GameObject * obj, int type, intptr_t /* param*/ , GameObject * /* sender*/ ) override
37513751 {
37523752 if (type == MTU_TYPE_BUILDING_DAMAGEABLE)
37533753 {
@@ -3794,7 +3794,7 @@ DECLARE_SCRIPT (MTU_Nod_Soldier, "Soldier_ID:int")
37943794 }
37953795 }
37963796
3797- void Damaged (GameObject * obj, GameObject * damager, float amount) override
3797+ void Damaged (GameObject * obj, GameObject * damager, float /* amount*/ ) override
37983798 {
37993799 int soldier_id = Get_Int_Parameter (" Soldier_ID" );
38003800 if ((damager != STAR) && (soldier_id == 2 ))
@@ -3803,7 +3803,7 @@ DECLARE_SCRIPT (MTU_Nod_Soldier, "Soldier_ID:int")
38033803 }
38043804 }
38053805
3806- void Killed (GameObject * obj, GameObject * killer) override
3806+ void Killed (GameObject * obj, GameObject * /* killer*/ ) override
38073807 {
38083808 int soldier_id = Get_Int_Parameter (" Soldier_ID" );
38093809 if (!soldier_id)
@@ -3853,7 +3853,7 @@ DECLARE_SCRIPT (MTU_Flyover, "Vehicle_ID:int")
38533853 Commands->Action_Goto (obj, params);
38543854 }
38553855
3856- void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason) override
3856+ void Action_Complete (GameObject * obj, int /* action_id*/ , ActionCompleteReason /* complete_reason*/ ) override
38573857 {
38583858 Commands->Destroy_Object (obj);
38593859 }
@@ -3910,7 +3910,7 @@ DECLARE_SCRIPT (MSK_Controller, "")
39103910 Commands->Trigger_Spawner (MSK_NOD_ATK_03);
39113911 }
39123912
3913- void Custom (GameObject * obj, int type, intptr_t param, GameObject * sender) override
3913+ void Custom (GameObject * /* obj*/ , int type, intptr_t param, GameObject * /* sender*/ ) override
39143914 {
39153915 if (type == MSK_SOLDIER_DEAD)
39163916 {
@@ -4127,7 +4127,7 @@ DECLARE_SCRIPT (MSK_Soldier, "Spawner_ID:int")
41274127 }
41284128 }
41294129
4130- void Killed (GameObject * obj, GameObject * killer) override
4130+ void Killed (GameObject * obj, GameObject * /* killer*/ ) override
41314131 {
41324132 GameObject * controller = Commands->Find_Object (MSK_CONTROLLER);
41334133 if (controller)
@@ -4136,7 +4136,7 @@ DECLARE_SCRIPT (MSK_Soldier, "Spawner_ID:int")
41364136 }
41374137 }
41384138
4139- void Damaged (GameObject * obj, GameObject * damager, float amount) override
4139+ void Damaged (GameObject * obj, GameObject * damager, float /* amount*/ ) override
41404140 {
41414141 int player_type = Commands->Get_Player_Type (obj);
41424142 int damager_type = Commands->Get_Player_Type (damager);
@@ -4157,13 +4157,13 @@ DECLARE_SCRIPT (MSK_Info_Zone, "")
41574157 bool was_entered;
41584158 bool first_message;
41594159
4160- void Created (GameObject * obj) override
4160+ void Created (GameObject * /* obj*/ ) override
41614161 {
41624162 was_entered = false ;
41634163 first_message = false ;
41644164 }
41654165
4166- void Entered (GameObject * obj, GameObject * enterer) override
4166+ void Entered (GameObject * obj, GameObject * /* enterer*/ ) override
41674167 {
41684168 if (!was_entered)
41694169 {
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