@@ -1272,7 +1272,7 @@ void WeatherSystemClass::Get_Obj_Space_Bounding_Box (AABoxClass &box) const
12721272 * HISTORY: *
12731273 * 03/06/01 IML : Created. *
12741274 *=============================================================================================*/
1275- RainSystemClass::RainSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass *wind, SoundEnvironmentClass *soundenvironment, bool prime)
1275+ RainSystemClass::RainSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass * /* wind */ , SoundEnvironmentClass *soundenvironment, bool prime)
12761276 : WeatherSystemClass (scene, 20 .0f , 20 .0f , particledensity, 0 .2f , 0 .15f , 0 .45f , 15 .0f , Vector2 (0 .0f , 0 .0f ), Vector2 (1 .0f , 0 .5f ), PAGE_COUNT, true, 0.1f, 0.2f, WeatherSystemClass::RENDER_MODE_AXIS_ALIGNED, false, prime),
12771277 SoundEnvironment (soundenvironment)
12781278{
@@ -1355,7 +1355,7 @@ bool RainSystemClass::Update (WindClass *wind, const Vector3 &cameraposition)
13551355 * HISTORY: *
13561356 * 03/06/01 IML : Created. *
13571357 *=============================================================================================*/
1358- SnowSystemClass::SnowSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass *wind, bool prime)
1358+ SnowSystemClass::SnowSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass * /* wind */ , bool prime)
13591359 : WeatherSystemClass (scene, 40 .0f , 20 .0f , particledensity, 0 .1f , 0 .32f , 0 .32f , 3 .5f , Vector2 (0 .0f , 0 .5f ), Vector2 (1 .0f , 0 .25f ), PAGE_COUNT, false, 1.0f, 2.0f, WeatherSystemClass::RENDER_MODE_CAMERA_ALIGNED, true, prime)
13601360{
13611361}
@@ -1392,7 +1392,7 @@ bool SnowSystemClass::Update (WindClass *wind, const Vector3 &cameraposition)
13921392 * HISTORY: *
13931393 * 03/06/01 IML : Created. *
13941394 *=============================================================================================*/
1395- AshSystemClass::AshSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass *wind, bool prime)
1395+ AshSystemClass::AshSystemClass (PhysicsSceneClass *scene, float particledensity, WindClass * /* wind */ , bool prime)
13961396 : WeatherSystemClass (scene, 40 .0f , 20 .0f , particledensity, 0 .1f , 0 .32f , 0 .32f , 3 .0f , Vector2 (0 .0f , 0 .75f ), Vector2 (1 .0f , 0 .25f ), PAGE_COUNT, false, 1.0f, 2.0f, WeatherSystemClass::RENDER_MODE_CAMERA_ALIGNED, true, prime)
13971397{
13981398}
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