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3 | 3 | olcPixelGameEngine.h |
4 | 4 |
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5 | 5 | +-------------------------------------------------------------+ |
6 | | - | OneLoneCoder Pixel Game Engine v2.21 | |
| 6 | + | OneLoneCoder Pixel Game Engine v2.22 | |
7 | 7 | | "What do you need? Pixels... Lots of Pixels..." - javidx9 | |
8 | 8 | +-------------------------------------------------------------+ |
9 | 9 |
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197 | 197 |
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198 | 198 | Author |
199 | 199 | ~~~~~~ |
200 | | - David Barr, aka javidx9, �OneLoneCoder 2018, 2019, 2020, 2021, 2022 |
| 200 | + David Barr, aka javidx9, (c) OneLoneCoder 2018, 2019, 2020, 2021, 2022 |
201 | 201 | */ |
202 | 202 | #pragma endregion |
203 | 203 |
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315 | 315 | +FillTexturedTriangle() - Software rasterizes a textured, coloured, triangle |
316 | 316 | +FillTexturedPolygon() - Hijacks DecalStructure for configuration |
317 | 317 | +olc::vf2d arguments for Sprite::Sample() functions |
| 318 | + 2.22: = Fix typo on dragged file buffers for unicode builds |
318 | 319 | |
319 | 320 | !! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !! |
320 | 321 | !! Volunteers willing to help appreciated, though PRs are manually integrated with credit !! |
@@ -394,7 +395,7 @@ int main() |
394 | 395 | #include <cstring> |
395 | 396 | #pragma endregion |
396 | 397 |
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397 | | -#define PGE_VER 221 |
| 398 | +#define PGE_VER 222 |
398 | 399 |
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399 | 400 | // O------------------------------------------------------------------------------O |
400 | 401 | // | COMPILER CONFIGURATION ODDITIES | |
@@ -5574,7 +5575,7 @@ namespace olc |
5574 | 5575 | vFiles.push_back(std::string(buffer)); |
5575 | 5576 | delete[] buffer; |
5576 | 5577 | #else |
5577 | | - vFiles.push_back(std::string(dbuffer)); |
| 5578 | + vFiles.push_back(std::string(dfbuffer)); |
5578 | 5579 | #endif |
5579 | 5580 | } |
5580 | 5581 |
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