@@ -12,70 +12,57 @@ SceneSettings:
1212 backfaceThreshold : 100
1313--- !u!104 &2
1414RenderSettings :
15- m_ObjectHideFlags : 0
16- serializedVersion : 6
1715 m_Fog : 0
1816 m_FogColor : {r: .5, g: .5, b: .5, a: 1}
1917 m_FogMode : 3
2018 m_FogDensity : .00999999978
2119 m_LinearFogStart : 0
2220 m_LinearFogEnd : 300
23- m_AmbientSkyColor : {r: .200000003, g: .200000003, b: .200000003, a: 1}
24- m_AmbientEquatorColor : {r: .200000003, g: .200000003, b: .200000003, a: 1}
25- m_AmbientGroundColor : {r: .200000003, g: .200000003, b: .200000003, a: 1}
26- m_AmbientIntensity : 1
27- m_AmbientMode : 3
21+ m_AmbientLight : {r: .200000003, g: .200000003, b: .200000003, a: 1}
2822 m_SkyboxMaterial : {fileID: 0}
2923 m_HaloStrength : .5
3024 m_FlareStrength : 1
3125 m_FlareFadeSpeed : 3
3226 m_HaloTexture : {fileID: 0}
3327 m_SpotCookie : {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
34- m_DefaultReflectionMode : 0
35- m_DefaultReflectionResolution : 128
36- m_ReflectionBounces : 1
37- m_ReflectionIntensity : 1
38- m_CustomReflection : {fileID: 0}
39- m_Sun : {fileID: 0}
28+ m_ObjectHideFlags : 0
4029--- !u!127 &3
4130LevelGameManager :
4231 m_ObjectHideFlags : 0
4332--- !u!157 &4
4433LightmapSettings :
4534 m_ObjectHideFlags : 0
46- serializedVersion : 5
47- m_GIWorkflowMode : 1
35+ m_LightProbes : {fileID: 0}
36+ m_Lightmaps : []
4837 m_LightmapsMode : 1
49- m_GISettings :
50- serializedVersion : 2
51- m_BounceScale : 1
52- m_IndirectOutputScale : 1
53- m_AlbedoBoost : 1
54- m_TemporalCoherenceThreshold : 1
55- m_EnvironmentLightingMode : 0
56- m_EnableBakedLightmaps : 1
57- m_EnableRealtimeLightmaps : 0
38+ m_BakedColorSpace : 0
39+ m_UseDualLightmapsInForward : 0
5840 m_LightmapEditorSettings :
59- serializedVersion : 3
6041 m_Resolution : 1
61- m_BakeResolution : 50
42+ m_LastUsedResolution : 0
6243 m_TextureWidth : 1024
6344 m_TextureHeight : 1024
45+ m_BounceBoost : 1
46+ m_BounceIntensity : 1
47+ m_SkyLightColor : {r: .860000014, g: .930000007, b: 1, a: 1}
48+ m_SkyLightIntensity : 0
49+ m_Quality : 0
50+ m_Bounces : 1
51+ m_FinalGatherRays : 1000
52+ m_FinalGatherContrastThreshold : .0500000007
53+ m_FinalGatherGradientThreshold : 0
54+ m_FinalGatherInterpolationPoints : 15
55+ m_AOAmount : 0
6456 m_AOMaxDistance : 1
57+ m_AOContrast : 1
58+ m_LODSurfaceMappingDistance : 1
6559 m_Padding : 2
66- m_CompAOExponent : 0
67- m_LightmapParameters : {fileID: 0}
6860 m_TextureCompression : 0
69- m_FinalGather : 0
70- m_FinalGatherRayCount : 1024
71- m_LightmapSnapshot : {fileID: 0}
72- m_RuntimeCPUUsage : 25
61+ m_LockAtlas : 0
7362--- !u!196 &5
7463NavMeshSettings :
75- serializedVersion : 2
7664 m_ObjectHideFlags : 0
7765 m_BuildSettings :
78- serializedVersion : 2
7966 agentRadius : .5
8067 agentHeight : 2
8168 agentSlope : 45
@@ -84,9 +71,10 @@ NavMeshSettings:
8471 maxJumpAcrossDistance : 0
8572 accuratePlacement : 0
8673 minRegionArea : 2
87- cellSize : .166666657
88- manualCellSize : 0
89- m_NavMeshData : {fileID: 0}
74+ widthInaccuracy : 16.666666
75+ heightInaccuracy : 10
76+ tileSizeHint : 0
77+ m_NavMesh : {fileID: 0}
9078--- !u!1 &1154340127
9179GameObject :
9280 m_ObjectHideFlags : 0
@@ -159,7 +147,6 @@ Camera:
159147 m_OcclusionCulling : 1
160148 m_StereoConvergence : 10
161149 m_StereoSeparation : .0219999999
162- m_StereoMirrorMode : 0
163150--- !u!4 &1154340133
164151Transform :
165152 m_ObjectHideFlags : 0
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