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[Bug]: WorkManager is not initialized properly. #507

@shefich

Description

@shefich

What happened?

Th latest SDK version 3.0.2 gives me such error:
Non-fatal Exception: java.lang.Exception
AndroidJavaException : java.lang.IllegalStateException: WorkManager is not initialized properly. You have explicitly disabled WorkManagerInitializer in your manifest, have not manually called WorkManager#initialize at this point, and your Application does not implement Configuration.Provider.

Steps to reproduce?

Install OneSignal SDK

What did you expect to happen?

Not to have this error

Unity version

2020.3.34

OneSignal Unity SDK version

3.0.2

Platform

Android

Relevant log output

androidx.work.impl.WorkManagerImpl.getInstance (androidx.work.impl.WorkManagerImpl)
androidx.work.WorkManager.getInstance (androidx.work.WorkManager)
com.onesignal.OSNotificationRestoreWorkManager.beginEnqueueingWork (com.onesignal.OSNotificationRestoreWorkManager)
com.onesignal.OneSignal.handleActivityLifecycleHandler (com.onesignal.OneSignal)
com.onesignal.OneSignal.init (com.onesignal.OneSignal)
com.onesignal.OneSignal.setAppId (com.onesignal.OneSignal)
com.onesignal.OneSignal.reassignDelayedInitParams (com.onesignal.OneSignal)
com.onesignal.OneSignal.provideUserConsent (com.onesignal.OneSignal)
com.unity3d.player.UnityPlayer.nativeRender (com.unity3d.player.UnityPlayer)
com.unity3d.player.UnityPlayer.access$300 (com.unity3d.player.UnityPlayer)
com.unity3d.player.UnityPlayer$e$1.handleMessage (com.unity3d.player.UnityPlayer$e$1)
android.os.Handler.dispatchMessage (android.os.Handler)
android.os.Looper.loop (android.os.Looper)
com.unity3d.player.UnityPlayer$e.run (com.unity3d.player.UnityPlayer$e)
UnityEngine.AndroidJNISafe.CheckException (UnityEngine.AndroidJNISafe)
UnityEngine.AndroidJavaObject._CallStatic (UnityEngine.AndroidJavaObject)
OneSignalSDK.OneSignalAndroid.set_PrivacyConsent (OneSignalSDK.OneSignalAndroid)
OneSignalInit.ReceivedUserConsent (OneSignalInit)
ConsentSystem.AcceptFullConsent (ConsentSystem)
UnityEngine.Events.UnityAction.Invoke (UnityEngine.Events.UnityAction)
UnityEngine.Events.UnityEvent.Invoke (UnityEngine.Events.UnityEvent)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1])
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.EventSystems.ExecuteEvents)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.StandaloneInputModule)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents (UnityEngine.EventSystems.StandaloneInputModule)
UnityEngine.EventSystems.StandaloneInputModule.Process (UnityEngine.EventSystems.StandaloneInputModule)
UnityEngine.EventSystems.StandaloneInputModule:Process (UnityEngine.EventSystems)

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