What happened?
I am using one-signal latest unity SDK as i upgraded my SDK due to play store api 31 policy before this everything was fine and now some of my testing devices facing this crash, due to this my release is getting delayed. and why this happening on some of devices why not all? if initialisation of work-manger not effecting latest devices?

Steps to reproduce?
This issue occurs mostly on low end devices when one-signal initialisation starts
What did you expect to happen?
One-signal initialisation success
Unity version
2020.3.42f1
OneSignal Unity SDK version
3.0.7
Platform
Android
Relevant log output
No response
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