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Description
Description:
Hi everybody. I'm having troubles with onOpened/onReceived events on android. Behavior is different on emulator and on a real device, but exact push message is delivered in both cases.
On emulator:
- Foreground - onReceived event is invoked, onOpened is invoked only when push is tapped (correct)
- Background active - none fired at all (incorrect)
- Background inactive (app is closed) - onOpened is invoked only when push is tapped (correct)
On a real device:
- Foreground - none fired at all (incorrect)
- Background active - none fired at all (incorrect)
- Background inactive (app is closed) - onOpened is invoked only when push is tapped (correct)
Environment
- react-native-onesignal: "3.2.4"
- react-native: "0.50.4"
- compileSdkVersion: "27"
- buildToolsVersion: "27.0.3"
- gradle: "4.1"
Steps to Reproduce Issue:
Can't provide steps to reproduce due to my company's policy of confidence.
Anything else:
android/build.gradle
buildscript {
repositories {
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
maven { url "https://jitpack.io" } // used for MPAndroidChart
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
android/app/build.gradle
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.10.0, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
cliPath: "node_modules/haul/bin/cli.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 27
buildToolsVersion "27.0.3"
defaultConfig {
applicationId "com.binomysteryshopper"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
vectorDrawables.useSupportLibrary = true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile (project(':react-native-onesignal')){
exclude group: "com.google.android.gms"
}
compile ("com.google.android.gms:play-services-base:12.0.1") {
force = true;
}
compile project(':react-native-sound')
compile project(':react-native-audio')
compile project(':react-native-fetch-blob')
compile project(':react-native-fs')
compile project(':react-native-geocoder')
compile project(':react-native-image-crop-picker')
compile project(':react-native-version-check')
compile project(':react-native-charts-wrapper')
compile project(':react-native-spinkit')
compile project(':react-native-svg')
compile project(':react-native-maps')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
android/app/src/main/java/com/binomysteryshopper/MainApplication.java
package com.binomysteryshopper;
import android.app.Application;
import com.facebook.react.ReactApplication;
import com.geektime.rnonesignalandroid.ReactNativeOneSignalPackage;
import com.zmxv.RNSound.RNSoundPackage;
import com.rnim.rn.audio.ReactNativeAudioPackage;
import com.RNFetchBlob.RNFetchBlobPackage;
import com.rnfs.RNFSPackage;
import com.reactnative.ivpusic.imagepicker.PickerPackage;
import io.xogus.reactnative.versioncheck.RNVersionCheckPackage;
import com.github.wuxudong.rncharts.MPAndroidChartPackage;
import com.react.rnspinkit.RNSpinkitPackage;
import com.horcrux.svg.SvgPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.devfd.RNGeocoder.RNGeocoderPackage;
import com.facebook.soloader.SoLoader;
import com.airbnb.android.react.maps.MapsPackage;
import java.util.Arrays;
import java.util.List;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new ReactNativeOneSignalPackage(),
new RNSoundPackage(),
new ReactNativeAudioPackage(),
new RNFetchBlobPackage(),
new RNFSPackage(),
new PickerPackage(),
new RNVersionCheckPackage(),
new MPAndroidChartPackage(),
new RNSpinkitPackage(),
new RNGeocoderPackage(),
new SvgPackage(),
new MapsPackage()
);
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.binomysteryshopper">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.RECORD_VIDEO"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.CAMERA"/>
<uses-sdk
android:minSdkVersion="16"
android:targetSdkVersion="22" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:largeHeap="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:screenOrientation="portrait"
android:windowSoftInputMode="adjustResize"
android:theme="@style/AppTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<action android:name="android.intent.action.DOWNLOAD_COMPLETE"/>
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="binoshopper" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>
my OneSignal init
componentWillMount() {
OneSignal.init(ONESIGNAL_APP_ID, {
kOSSettingsKeyAutoPrompt: true,
kOSSettingsKeyInAppLaunchURL: false,
kOSSSettingsKeyPromptBeforeOpeningPushURL: true,
})
OneSignal.inFocusDisplaying(2)
OneSignal.addEventListener('received', this.onPushNotificationReceived)
OneSignal.addEventListener('opened', this.onPushNotificationOpened)
}
componentWillUnmount() {
OneSignal.removeEventListener('received', this.onPushNotificationReceived)
OneSignal.removeEventListener('opened', this.onPushNotificationOpened)
}
onPushNotificationReceived(notification) {
Alert.alert('onReceived') // for tests on real device
}
onPushNotificationOpened(openResult) {
Alert.alert('onOpened') // for tests on real device
}
acamarjanovic, slorber and shahchaitanya
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