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compile errors:(unity:2021.3.2f1c1)
Library/PackageCache/[email protected]/Unity.Jobs/IJobParallelForDefer.cs(73,85): error CS8377: The type 'U' must be a non-nullable value type, along with all fields at any level of nesting, in order to use it as parameter 'T' in the generic type or method 'NativeList'
Blender could not be found.
Make sure that Blender is installed and the .blend file has Blender as its 'Open with' application!
Unexpected exception System.DllNotFoundException: Unable to load the unmanaged library /Users/zego/Documents/unityStudy/Automatic-DynamicBone-master/ADB Unity Project/Library/BurstCache/JIT/a821eda026562204d491763fb0fecdee.bundle
at Burst.Backend.UnmanagedLibrary+MacOSUnmanagedLibrary.LoadLibrary (System.String name, System.Boolean addPlatformPrefix, System.Boolean addPlatformFileExtension) [0x0006d] in <9804af65145d4f02b8d9599bb5ca7619>:0
at Burst.Backend.UnmanagedLibrary.LoadLibrary (System.String name, System.Boolean addPlatformPrefix, System.Boolean addPlatformFileExtension) [0x00020] in <9804af65145d4f02b8d9599bb5ca7619>:0
at Burst.Compiler.IL.Jit.JitCacheLibraryManager.TryGetOrLoadLibrary (System.String libraryPath, Burst.Compiler.IL.Jit.GetExternalFunctionPointerDelegate getExternalFunctionPointer, System.Action& invokeBurstInitialize, System.IntPtr& libraryPtr, System.Boolean onlyAlreadyLoadedLibraries) [0x00096] in <44dde17bb74e4847ac96fa1d80d6d096>:0
at Burst.Compiler.IL.Jit.Providers.OnDiskJitProvider.BeginCompileModule (Burst.Compiler.IL.NativeCompiler+ModulePair module, Burst.Compiler.IL.NativeCompiler nativeCompiler, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Jit.JitOptions jitOptions, Burst.Compiler.IL.Helpers.Hash128& moduleHash, Burst.Compiler.IL.Jit.JitCacheManager jitCacheManager, Burst.Compiler.IL.Jit.GetExternalFunctionPointerDelegate getExternalFunctionPointer, System.Action& invokeBurstInitialize) [0x00031] in <44dde17bb74e4847ac96fa1d80d6d096>:0
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethodInternal (Burst.Compiler.IL.Jit.JitResult result, System.Collections.Generic.List`1[T] methodsToCompile, Burst.Compiler.IL.Jit.JitOptions jitOptions) [0x00678] in <44dde17bb74e4847ac96fa1d80d6d096>:0
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethods (Burst.Compiler.IL.Jit.JitMethodGroupRequest& request, Burst.Compiler.IL.Jit.JitCompilationRequestType requestType) [0x00209] in <44dde17bb74e4847ac96fa1d80d6d096>:0
at Burst.Compiler.IL.Jit.JitCompiler.CompileMethod (Burst.Compiler.IL.Jit.MethodReferenceWithMethodRefString method, Burst.Compiler.IL.Jit.JitOptions jitOptions, Burst.Compiler.IL.Jit.JitCompilationRequestType requestType) [0x00023] in <44dde17bb74e4847ac96fa1d80d6d096>:0
at Burst.Compiler.IL.Jit.JitCompilerService+CompilerThreadContext.Compile (Burst.Compiler.IL.Jit.JitCompilerService+CompileJob job, Burst.Compiler.IL.Jit.JitCompilationRequestType requestType) [0x00491] in <44dde17bb74e4847ac96fa1d80d6d096>:0
While compiling job: System.Void Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Collections.LowLevel.Unsafe.UnsafeDisposeJob>::Execute(T&,System.IntPtr,System.IntPtr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32)
at :line 0
Shader error in 'UnityChan/Skin': Couldn't open include file 'Unlit.cg'. at line 103
Shader error in 'UnityChan/Hair': Couldn't open include file 'Unlit.cg'. at line 180
Shader error in 'UnityChan/Clothing': Couldn't open include file 'Unlit.cg'. at line 180