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Fix incorrect transform when editor camera is moved externally
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editor/plugins/node_3d_editor_plugin.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3591,8 +3591,8 @@ bool Node3DEditorViewport::_camera_moved_externally() {
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void Node3DEditorViewport::_apply_camera_transform_to_cursor() {
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// Effectively the reverse of to_camera_transform, use camera transform to set cursor position and rotation.
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Transform3D camera_transform = camera->get_camera_transform();
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Basis basis = camera_transform.basis;
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const Transform3D camera_transform = camera->get_camera_transform();
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const Basis basis = camera_transform.basis;
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real_t distance;
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if (orthogonal) {

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