|
| 1 | +# PayloadHandler Buffer Strategy |
| 2 | + |
| 3 | +## Overview |
| 4 | + |
| 5 | +The PayloadHandler uses a **two-buffer strategy** to efficiently handle both protocol/header data and large image data: |
| 6 | + |
| 7 | +1. **Small static buffer** (2 KB) for protocol headers/commands |
| 8 | +2. **Large dynamic buffer** (256 KB) from BufferManager for image data |
| 9 | + |
| 10 | +## Why This Approach? |
| 11 | + |
| 12 | +### Problem with Static Buffers for Images |
| 13 | +- **Memory waste**: 100s of KB allocated permanently even when not receiving |
| 14 | +- **Stack overflow**: Embedded systems have limited stack/static memory |
| 15 | +- **Component bloat**: Every component instance would have huge buffer |
| 16 | + |
| 17 | +### Solution: BufferManager |
| 18 | +- Allocates memory **only when needed** |
| 19 | +- Returns memory when done |
| 20 | +- Memory pooling for efficiency |
| 21 | +- Multiple components can share memory pool |
| 22 | + |
| 23 | +## Architecture |
| 24 | + |
| 25 | +``` |
| 26 | +UART Driver (64 byte chunks) |
| 27 | + ↓ |
| 28 | + PayloadHandler |
| 29 | + ↓ |
| 30 | + ┌─────┴─────┐ |
| 31 | + ↓ ↓ |
| 32 | +Protocol Image |
| 33 | +Buffer Buffer |
| 34 | +(2 KB) (256 KB) |
| 35 | +static dynamic |
| 36 | +``` |
| 37 | + |
| 38 | +## Buffer Details |
| 39 | + |
| 40 | +### Protocol Buffer |
| 41 | +- **Size**: 2048 bytes (static allocation) |
| 42 | +- **Purpose**: Parse commands, headers, metadata |
| 43 | +- **Lifecycle**: Always present |
| 44 | +- **Location**: `m_protocolBuffer[PROTOCOL_BUFFER_SIZE]` |
| 45 | + |
| 46 | +### Image Buffer |
| 47 | +- **Size**: 256 KB (dynamic allocation) |
| 48 | +- **Purpose**: Accumulate complete image data |
| 49 | +- **Lifecycle**: Allocated when receiving, deallocated when done |
| 50 | +- **Location**: `m_imageBuffer` (Fw::Buffer from BufferManager) |
| 51 | + |
| 52 | +## Data Flow |
| 53 | + |
| 54 | +### 1. Idle State (No Image) |
| 55 | +``` |
| 56 | +Incoming data → Protocol Buffer → Parse for commands |
| 57 | +``` |
| 58 | + |
| 59 | +### 2. Image Header Detected |
| 60 | +``` |
| 61 | +Parse "<IMG_START>\n" → allocateImageBuffer() |
| 62 | + → m_receiving = true |
| 63 | + → Start accumulating |
| 64 | +``` |
| 65 | + |
| 66 | +### 3. Receiving Image |
| 67 | +``` |
| 68 | +Incoming data → Image Buffer (accumulate) → Check each chunk for "<IMG_END>" |
| 69 | +``` |
| 70 | + |
| 71 | +### 4. Image Complete |
| 72 | +``` |
| 73 | +Detect "<IMG_END>\n" → processCompleteImage() → Write to file |
| 74 | + → deallocateImageBuffer() |
| 75 | + → m_receiving = false |
| 76 | +``` |
| 77 | + |
| 78 | +## Camera Protocol |
| 79 | + |
| 80 | +The Nicla Vision camera sends images using this protocol: |
| 81 | + |
| 82 | +``` |
| 83 | +<IMG_START>\n |
| 84 | +[raw JPEG data in 512-byte chunks] |
| 85 | +\n<IMG_END>\n |
| 86 | +``` |
| 87 | + |
| 88 | +Example: |
| 89 | +``` |
| 90 | +<IMG_START> |
| 91 | +ÿØÿà...JFIF...image data...ÿÙ |
| 92 | +<IMG_END> |
| 93 | +``` |
| 94 | + |
| 95 | +## Key Functions |
| 96 | + |
| 97 | +### Buffer Allocation |
| 98 | +```cpp |
| 99 | +bool allocateImageBuffer() |
| 100 | +``` |
| 101 | +- Requests 256 KB buffer from BufferManager |
| 102 | +- Returns true on success, false on failure |
| 103 | +- Logs event if allocation fails |
| 104 | + |
| 105 | +### Buffer Deallocation |
| 106 | +```cpp |
| 107 | +void deallocateImageBuffer() |
| 108 | +``` |
| 109 | +- Returns buffer to BufferManager |
| 110 | +- Called automatically when image complete or on error |
| 111 | + |
| 112 | +### Data Accumulation |
| 113 | +```cpp |
| 114 | +bool accumulateProtocolData(const U8* data, U32 size) // Small chunks |
| 115 | +bool accumulateImageData(const U8* data, U32 size) // Large chunks |
| 116 | +``` |
| 117 | +
|
| 118 | +## Configuration |
| 119 | +
|
| 120 | +### BufferManager Setup (instances.fpp) |
| 121 | +```fpp |
| 122 | +instance payloadBufferManager: Svc.BufferManager { |
| 123 | + // 256 KB buffers, 2 buffers = 512 KB total |
| 124 | + bins[0].bufferSize = 256 * 1024 |
| 125 | + bins[0].numBuffers = 2 |
| 126 | +} |
| 127 | +``` |
| 128 | + |
| 129 | +### Topology Connections (topology.fpp) |
| 130 | +```fpp |
| 131 | +payload.allocate -> payloadBufferManager.bufferGetCallee |
| 132 | +payload.deallocate -> payloadBufferManager.bufferSendIn |
| 133 | +``` |
| 134 | + |
| 135 | +## Memory Usage |
| 136 | + |
| 137 | +### Static (Always Allocated) |
| 138 | +- Protocol buffer: 2 KB |
| 139 | +- Component overhead: ~1 KB |
| 140 | +- **Total: ~3 KB** |
| 141 | + |
| 142 | +### Dynamic (Only When Receiving) |
| 143 | +- Image buffer: 256 KB (when allocated) |
| 144 | +- **Total: 0-256 KB** |
| 145 | + |
| 146 | +### Pool Configuration |
| 147 | +- 2 buffers of 256 KB = **512 KB total pool** |
| 148 | +- Allows receiving 2 images simultaneously or buffering one while processing another |
| 149 | + |
| 150 | +## Customization |
| 151 | + |
| 152 | +### To Change Buffer Sizes |
| 153 | + |
| 154 | +1. **Protocol buffer** (PayloadHandler.hpp): |
| 155 | +```cpp |
| 156 | +static constexpr U32 PROTOCOL_BUFFER_SIZE = 2048; // Change this |
| 157 | +``` |
| 158 | + |
| 159 | +2. **Image buffer** (PayloadHandler.hpp): |
| 160 | +```cpp |
| 161 | +static constexpr U32 IMAGE_BUFFER_SIZE = 256 * 1024; // Change this |
| 162 | +``` |
| 163 | + |
| 164 | +3. **BufferManager pool** (instances.fpp): |
| 165 | +```cpp |
| 166 | +bins[0].bufferSize = 256 * 1024; // Must match IMAGE_BUFFER_SIZE |
| 167 | +bins[0].numBuffers = 2; // Number of buffers in pool |
| 168 | +``` |
| 169 | + |
| 170 | +### To Add Different Buffer Sizes |
| 171 | + |
| 172 | +You can configure multiple buffer bins in the BufferManager: |
| 173 | +```cpp |
| 174 | +bins[0].bufferSize = 256 * 1024; // 256 KB for large images |
| 175 | +bins[0].numBuffers = 2; |
| 176 | +bins[1].bufferSize = 64 * 1024; // 64 KB for small images |
| 177 | +bins[1].numBuffers = 4; |
| 178 | +``` |
| 179 | + |
| 180 | +BufferManager will allocate the smallest buffer that fits the request. |
| 181 | + |
| 182 | +## Implementation Details |
| 183 | + |
| 184 | +### Protocol Parsing (Implemented) |
| 185 | + |
| 186 | +The `processProtocolBuffer()` function: |
| 187 | +1. Scans for newline-terminated lines |
| 188 | +2. Checks if line matches `<IMG_START>` |
| 189 | +3. If match, calls `allocateImageBuffer()` and sets `m_receiving = true` |
| 190 | +4. Generates filename: `/mnt/data/img_NNN.jpg` |
| 191 | + |
| 192 | +### Image Reception (Implemented) |
| 193 | + |
| 194 | +The `in_port_handler()` function: |
| 195 | +- When `m_receiving == true`, accumulates data into image buffer |
| 196 | +- Each chunk is checked for `<IMG_END>` marker using `findImageEndMarker()` |
| 197 | +- When marker found, extracts image data (before marker) and calls `processCompleteImage()` |
| 198 | + |
| 199 | +### End Marker Detection |
| 200 | + |
| 201 | +The camera sends: |
| 202 | +``` |
| 203 | +[image data]\n<IMG_END>\n |
| 204 | +``` |
| 205 | + |
| 206 | +The handler searches each incoming chunk for `<IMG_END>` and stops accumulation when found. Image data before the marker is written to file. |
| 207 | + |
| 208 | +## Error Handling |
| 209 | + |
| 210 | +### Allocation Failure |
| 211 | +- Logs `BufferAllocationFailed` event |
| 212 | +- Continues processing protocol buffer |
| 213 | +- Can retry later if needed |
| 214 | + |
| 215 | +### Buffer Overflow |
| 216 | +- Image buffer overflow: Logs `ImageDataOverflow` event, deallocates buffer |
| 217 | +- Protocol buffer overflow: Clears buffer and restarts |
| 218 | + |
| 219 | +### Component Destruction |
| 220 | +- Destructor automatically deallocates any active image buffer |
| 221 | +- Prevents memory leaks |
| 222 | + |
| 223 | +## Performance Notes |
| 224 | + |
| 225 | +- **Allocation overhead**: ~microseconds (one-time per image) |
| 226 | +- **Copy overhead**: memcpy for each 64-byte UART chunk (~100 cycles) |
| 227 | +- **Memory efficiency**: Only allocates when receiving, 256x better than static |
| 228 | +- **Latency**: No impact on UART receive rate (64 bytes @ 10Hz = 640 bytes/sec) |
| 229 | + |
| 230 | +## Testing Checklist |
| 231 | + |
| 232 | +- [ ] Receive small image (< 256 KB) |
| 233 | +- [ ] Receive large image (> 256 KB) - should fail gracefully |
| 234 | +- [ ] Receive multiple images sequentially |
| 235 | +- [ ] Handle allocation failure (simulate by allocating 2 buffers) |
| 236 | +- [ ] Handle protocol buffer overflow |
| 237 | +- [ ] Handle image buffer overflow |
| 238 | +- [ ] Component cleanup (destructor) |
| 239 | + |
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