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Description
Concept:
In cgame, on death animation, pop up a new temporary entity in its place using the player model
Make a trace from the tag_torso to the theoretical feet position, and a trace from the tag_torso to the tag_head, and then a trace to the tag_weapon and tag_flag (if available)
Evaluate the floor on each point of these traces. If there's nothing below, or a slanted normal is returned, make a move. average all the points' result together and get the entity to move, as well as make angle differences on lower and upper and head
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