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always simulate at 60 fps, an exception is, when a replay says, it uses another simulation frequency (which is not part of the standard, since this is stored in the additional information section of the recording format)
- we simulate 60 times per second, even if the display / render frequency may be less or more
- allow faster simulation frequencies per se, since later we might add a speedup, alias play speed for recordings or similar.
- since in recordings we store the simulation index it is crucial to know which simulation_frequency we used, but it's not an additional field, so that we don#t break backwards compatibility, for that I added the additional information format earlier
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