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- refactor game over, so that it also uses the text from the game input and also is specific to the single player, since multiplayer game over has to be handled different
Copy file name to clipboardExpand all lines: src/scenes/replay_game/replay_game.cpp
+15-4Lines changed: 15 additions & 4 deletions
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#include"replay_game.hpp"
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#include"../single_player_game/game_over.hpp"
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#include"../single_player_game/pause.hpp"
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#include"helper/music_utils.hpp"
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#include"manager/music_manager.hpp"
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#include"scenes/scene.hpp"
@@ -75,9 +77,14 @@ namespace scenes {
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}
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if (all_games_finished) {
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//TODOO(Totto): the game input we use here for the game over is not guarantteed to work, better wul dbe to get one for this system at the tart of this scene!
//TODO(Totto): the game input we use here for the Pauseis not guarantteed to work, better wul dbe to get one for this system at the tart of this scene!
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