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// emscripten mounts a memfs in the / location, we package assest into this dir, see: https://emscripten.org/docs/porting/files/packaging_files.html#packaging-using-emcc
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return std::filesystem::path{ "/assets" };
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#elif defined(__CONSOLE__)
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// this is in the internal storage of the nintendo switch, it ios mounted by libnx (runtime switch support library) and filled at compile time with assets (its called ROMFS there)
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// this is in the internal storage of the nintendo switch, it is mounted by libnx (runtime switch support library) and filled at compile time with assets (its called ROMFS there)
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return std::filesystem::path{ "romfs:/assets" };
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#elif defined(BUILD_INSTALLER)
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// if you build in BUILD_INSTALLER mode, you have to assure that the data is there e.g. music + fonts!
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