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// we can reach this via SDL_QUIT or (not console::inMainLoop())
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if (not finished_loading) {
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// we can reach this via SDL_QUIT, SDL_APP_TERMINATING or (not console::inMainLoop())
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if (not finished_loadingornot m_is_running) {
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spdlog::debug("Aborted loading after {}", duration);
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// just exit immediately, without cleaning up, since than we would have to cancel the loading thread somehow, which is way rto complicated, let the OS clean up our mess we create her xD
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// just exit immediately, without cleaning up, since than we would have to cancel the loading thread somehow, which is way to complicated, let the OS clean up our mess we created here xD
assert(s_instance != nullptrand"there must be a MusicManager instance");
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// this can happen on e.g. android, where if we exit the application, we don't close the window, so its reused, but the music manager is destroyed, but the hook is called later xD
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