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On old hardware, just normal playing crashes at the game over screen #132

@Totto16

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@Totto16

On older hardware, that e.g. only supports 2048x2048 hardware textures, the game over screen crashes, since the text there is too big

This should be investigated:

  • if this issue was already present before the refactor to prerender text
  • this can be fixed with something like a software renderer or another method to not use hardware textures for to large texts

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