Skip to content

headless mode #76

@mgerhold

Description

@mgerhold

It should be possible to run the game in headless mode. Whenever a tetrion snapshot doesn't match the current game state, the game should exit with a non-zero exit code. This allows for implementing tests.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions