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World Config Options
In order to make the world's height vary more, one can simply move the Factor slider under Height Variation (Page 3). The further right the slider is, the more the variation. Increasing Factor has smaller effects on biomes that normally have small height variation.
Offset has a similar, more powerful effect, it adds constant height variation to all biomes. Negative values can be used to keep some low height variation biomes at low height variation after increasing Factor.
The Special slider under Height Variation has a very unique effect: high value increases height variation in parts of the terrain that are below biome's natural height, low value makes the height variation lower in these places. This can be used to make terrain with flat mountains and adventurous valleys (low noise factors/height variation factor, high Special factor), or with flat valleys and extreme mountains - very low Special value. Default value of 0.25 tends towards the latter.
Note: Somehow the effect may be perceived as increased height difference between biomes.
This can be done by using the Factor slider under Height (Page 3). Note that the effect is usually very strong and setting an unreasonable value will make the terrain dominated by cliffs between biomes, and will probably turn rivers into canyons.
Use the Offset slider under Height (Page 3) to control the world height. This value is usually interpretd as ocean height, so it's usually a good idea to set Sea level (Page 1) to the same value (or 1 block less)