@@ -125,25 +125,6 @@ <h1>Prototype Viewer MediaWiki 3D GLTF Data, STL data is already available </h1>
125125
126126 const TD = ThreeD . prototype ;
127127
128-
129- TD . addShadowedLight = function ( x , y , z , color , intensity ) {
130-
131- const directionalLight = new THREE . DirectionalLight ( color , intensity ) ;
132- directionalLight . position . set ( x , y , z ) ;
133- directionalLight . castShadow = true ;
134- directionalLight . shadow . mapSize . width = 4096 ;
135- directionalLight . shadow . mapSize . height = 4096 ;
136- directionalLight . shadow . camera . near = 1 ;
137- directionalLight . shadow . camera . far = 50 ;
138- directionalLight . color . setHSL ( 0.1 , 1 , 0.95 ) ;
139- /*
140- lightHelper = new THREE.DirectionalLightHelper( directionalLight );
141- this.scene.add( lightHelper );
142- */
143- this . scene . add ( directionalLight ) ;
144- }
145-
146-
147128 TD . getBoxSizeCenter = function ( object ) {
148129 // compute the box that contains the object (and objects in the graph below)
149130 const box = new THREE . Box3 ( ) . setFromObject ( object ) ;
@@ -216,27 +197,22 @@ <h1>Prototype Viewer MediaWiki 3D GLTF Data, STL data is already available </h1>
216197 this . controls . addEventListener ( 'change' , this . render . bind ( this ) ) ;
217198 this . controls . addEventListener ( 'start' , this . controlsStart . bind ( this ) ) ;
218199 this . controls . addEventListener ( 'end' , this . controlsEnd . bind ( this ) ) ;
200+
219201 // Scene and RoomEnvironment
220- this . scene = new THREE . Scene ( ) ;
221- this . scene . add ( this . camera ) ;
222- this . scene . add ( new THREE . AmbientLight ( 0x666666 , 2.5 ) ) ;
223- const environment = new THREE . RoomEnvironment ( ) ;
202+ const environment = new THREE . RoomEnvironment ( this . renderer ) ;
224203 const pmremGenerator = new THREE . PMREMGenerator ( this . renderer ) ;
204+ this . scene = new THREE . Scene ( ) ;
205+ //this.scene.background = new THREE.Color(0xbbbbbb);
206+ this . scene . background = new THREE . Color ( 0x0000000 ) ;
225207 this . scene . environment = pmremGenerator . fromScene ( environment ) . texture ;
226208 environment . dispose ( ) ;
227- // shadowedLigt
228- TD . addShadowedLight ( 1 , 1 , 1 , 0xffffff , 3.5 ) ;
229- // multi lights possible, looks better
230- TD . addShadowedLight ( - 1 , 0.5 , - 0.5 , 0xffffff , 1.5 ) ;
231209 TD . load ( 'stl' , model , source ) ;
232210
233211 } ;
234212
235213
236214 TD . initGLB = function ( model , source ) {
237-
238215 this . modeltype = modeltype ;
239-
240216 if ( document . getElementById ( 'container' ) ) {
241217
242218 this . scene . clear ( ) ;
@@ -266,23 +242,13 @@ <h1>Prototype Viewer MediaWiki 3D GLTF Data, STL data is already available </h1>
266242 this . controls . addEventListener ( 'start' , this . controlsStart . bind ( this ) ) ;
267243 this . controls . addEventListener ( 'end' , this . controlsEnd . bind ( this ) ) ;
268244 // Scene and RoomEnvironment
269- const environment = new THREE . RoomEnvironment ( ) ;
245+ const environment = new THREE . RoomEnvironment ( this . renderer ) ;
270246 const pmremGenerator = new THREE . PMREMGenerator ( this . renderer ) ;
271247 this . scene = new THREE . Scene ( ) ;
272- this . scene . add ( this . camera ) ;
273- this . scene . add ( new THREE . AmbientLight ( 0x666666 , 3.5 ) ) ;
274248 this . scene . background = new THREE . Color ( 0xbbbbbb ) ;
249+ //this.scene.background = new THREE.Color(0x0000000);
275250 this . scene . environment = pmremGenerator . fromScene ( environment ) . texture ;
276251 environment . dispose ( ) ;
277- TD . addShadowedLight ( 1 , 1 , 1 , 0xffffff , 3.5 ) ;
278- // helper for testing
279- /*
280- const grid = new THREE.GridHelper(500, 10, 0xffffff, 0xffffff);
281- grid.material.opacity = 0.5;
282- grid.material.depthWrite = false;
283- grid.material.transparent = true;
284- this.scene.add(grid);
285- */
286252 TD . load ( 'glb' , model , source ) ;
287253 } ;
288254
@@ -317,16 +283,10 @@ <h1>Prototype Viewer MediaWiki 3D GLTF Data, STL data is already available </h1>
317283
318284 // STL Material wird Geometry hinzugefügt
319285 TD . geometryToObject = function ( geometry ) {
320- const material = new THREE . MeshPhongMaterial (
321- {
322- color : 0xf0ebe8 ,
323- shininess : 5 ,
324- flatShading : true ,
325- side : THREE . DoubleSide ,
326- // below used to be implicit, but that changed in
327- // @see https://github.com/mrdoob/three.js/pull/13035/files
328- shadowSide : THREE . BackSide
329- }
286+
287+ const vertexColors = geometry . hasAttribute ( 'color' ) ;
288+ const material = new THREE . MeshStandardMaterial (
289+ { color : 0xf0ebe8 , flatShading : true , side : THREE . DoubleSide , vertexColors }
330290 ) ;
331291 return new THREE . Mesh ( geometry , material ) ;
332292 } ;
@@ -384,7 +344,6 @@ <h1>Prototype Viewer MediaWiki 3D GLTF Data, STL data is already available </h1>
384344 object . scene . traverse ( function ( node ) {
385345 console . log ( node ) ;
386346 if ( node . material ) {
387- //alert('material');
388347 node . material . side = THREE . DoubleSide ;
389348 }
390349 if ( node . mesh ) {
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