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Commit a620968

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author
ike709
committed
fix bad find & replace
1 parent b4e89e5 commit a620968

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2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

OpenDreamRuntime/Procs/Native/DreamProcNativeRoot.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,7 @@ internal static class DreamProcNativeRoot {
4141
[DreamProcParameter("Button1", Type = DreamValueTypeFlag.String)]
4242
[DreamProcParameter("Button2", Type = DreamValueTypeFlag.String)]
4343
[DreamProcParameter("Button3", Type = DreamValueTypeFlag.String)]
44-
public static async Task<DreamValue> NativeProc_alert(AsyncNativeProcState state) {
44+
public static async Task<DreamValue> NativeProc_alert(AsyncNativeProc.AsyncNativeProcState state) {
4545
string message, title, button1, button2, button3;
4646

4747
DreamValue usrArgument = state.GetArgument(0, "Usr");
@@ -2332,7 +2332,7 @@ public static DreamValue NativeProc_sign(NativeProc.Bundle bundle, DreamObject?
23322332

23332333
[DreamProc("sleep")]
23342334
[DreamProcParameter("Delay", Type = DreamValueTypeFlag.Float)]
2335-
public static async Task<DreamValue> NativeProc_sleep(AsyncNativeProcState state) {
2335+
public static async Task<DreamValue> NativeProc_sleep(AsyncNativeProc.AsyncNativeProcState state) {
23362336
state.GetArgument(0, "Delay").TryGetValueAsFloat(out float delay);
23372337

23382338
await state.ProcScheduler.CreateDelay(delay);
@@ -3337,7 +3337,7 @@ public static DreamValue NativeProc_winclone(NativeProc.Bundle bundle, DreamObje
33373337
[DreamProc("winexists")]
33383338
[DreamProcParameter("player", Type = DreamValueTypeFlag.DreamObject)]
33393339
[DreamProcParameter("control_id", Type = DreamValueTypeFlag.String)]
3340-
public static async Task<DreamValue> NativeProc_winexists(AsyncNativeProcState state) {
3340+
public static async Task<DreamValue> NativeProc_winexists(AsyncNativeProc.AsyncNativeProcState state) {
33413341
DreamValue player = state.GetArgument(0, "player");
33423342
if (!state.GetArgument(1, "control_id").TryGetValueAsString(out var controlId)) {
33433343
return DreamValue.EmptyString;
@@ -3361,7 +3361,7 @@ public static async Task<DreamValue> NativeProc_winexists(AsyncNativeProcState s
33613361
[DreamProcParameter("player", Type = DreamValueTypeFlag.DreamObject)]
33623362
[DreamProcParameter("control_id", Type = DreamValueTypeFlag.String)]
33633363
[DreamProcParameter("params", Type = DreamValueTypeFlag.String)]
3364-
public static async Task<DreamValue> NativeProc_winget(AsyncNativeProcState state) {
3364+
public static async Task<DreamValue> NativeProc_winget(AsyncNativeProc.AsyncNativeProcState state) {
33653365
DreamValue player = state.GetArgument(0, "player");
33663366
state.GetArgument(1, "control_id").TryGetValueAsString(out var controlId);
33673367
if (!state.GetArgument(2, "params").TryGetValueAsString(out var paramsValue))

OpenDreamRuntime/Procs/ProcScheduler.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -22,11 +22,11 @@
2222
namespace OpenDreamRuntime.Procs;
2323

2424
public sealed partial class ProcScheduler {
25-
private readonly HashSet<AsyncNativeProcState> _sleeping = new();
26-
private readonly Queue<AsyncNativeProcState> _scheduled = new();
27-
private AsyncNativeProcState? _current;
25+
private readonly HashSet<AsyncNativeProc.AsyncNativeProcState> _sleeping = new();
26+
private readonly Queue<AsyncNativeProc.AsyncNativeProcState> _scheduled = new();
27+
private AsyncNativeProc.AsyncNativeProcState? _current;
2828

29-
public Task Schedule(AsyncNativeProcState state, Func<AsyncNativeProcState, Task<DreamValue>> taskFunc) {
29+
public Task Schedule(AsyncNativeProc.AsyncNativeProcState state, Func<AsyncNativeProc.AsyncNativeProcState, Task<DreamValue>> taskFunc) {
3030
async Task Foo() {
3131
state.Result = await taskFunc(state);
3232
if (!_sleeping.Remove(state))

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