@@ -5,19 +5,32 @@ Project targets to provide most accurate and clean code for Driver 1/2 format lo
55[ ![ Build status] ( https://ci.appveyor.com/api/projects/status/59t58wq3etym653n/branch/master?svg=true )] ( https://ci.appveyor.com/project/SoapyMan/opendriver2tools/branch/master )
66
77### Features:
8- - loading and extracting models to separate DMODEL files, converting to OBJ
9- - loading and extracting textures separate TIM files, converting to TGA files
10- - exporting level regions to big OBJ model
11- - model conversion tool DMODEL => OBJ
8+ #### DriverLevelTool
9+ - ability to view Driver 1 (PS1) and Driver 2 LEV files
10+ - exporting models to OBJ
11+ - exporting whole city to OBJ
12+ - exporting texture pages to TGA files with original transparency key
13+ - exporting texture pages to separate TIM files
1214 - exporting level overhead map to TGA file
15+ - model compiler for REDRIVER2
16+
17+ #### DriverImageTool
18+ - convert sky images of Driver 2 (SKYn.RAW) to TIMs and TGA
19+ - convert frontend background images of Driver 2
20+
21+ #### DriverSoundTool
22+ - convert MUSIC.BIN files of Driver 2 to separate FastTracker 2 XM files
23+ - convert PSX (super-packed) XMs and SBK files of Driver 1 demos to FastTracker 2 XM files
24+ - convert BLK files of retail Driver 1 and Driver 2 to separate WAV files
25+ - convert SBK files of Driver 1 demo to separate WAV files
26+
27+ #### Driver2CutsceneTool
28+ - allows to assemble Driver 2 cutscene file using chase replays saved by REDRIVER2
1329
1430### Planned features:
15- - Rebuilding models from OBJ back to DMODEL files
16- - Car denting compiler for car models
17- - Rebuilding texture pages from TIM files
1831 - OpenDriver2 integration
1932
2033### Supported games
21- - Driver: You are the wheelman
34+ - Driver: You Are The Wheelman
2235- Driver 2 Demo (1.6 alpha - Aug 11 2000)
2336- Driver 2 Back On the Streets (Wheelman is Back)
0 commit comments