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README.md

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@@ -5,19 +5,32 @@ Project targets to provide most accurate and clean code for Driver 1/2 format lo
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[![Build status](https://ci.appveyor.com/api/projects/status/59t58wq3etym653n/branch/master?svg=true)](https://ci.appveyor.com/project/SoapyMan/opendriver2tools/branch/master)
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### Features:
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- loading and extracting models to separate DMODEL files, converting to OBJ
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- loading and extracting textures separate TIM files, converting to TGA files
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- exporting level regions to big OBJ model
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- model conversion tool DMODEL => OBJ
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#### DriverLevelTool
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- ability to view Driver 1 (PS1) and Driver 2 LEV files
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- exporting models to OBJ
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- exporting whole city to OBJ
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- exporting texture pages to TGA files with original transparency key
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- exporting texture pages to separate TIM files
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- exporting level overhead map to TGA file
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- model compiler for REDRIVER2
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#### DriverImageTool
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- convert sky images of Driver 2 (SKYn.RAW) to TIMs and TGA
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- convert frontend background images of Driver 2
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#### DriverSoundTool
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- convert MUSIC.BIN files of Driver 2 to separate FastTracker 2 XM files
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- convert PSX (super-packed) XMs and SBK files of Driver 1 demos to FastTracker 2 XM files
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- convert BLK files of retail Driver 1 and Driver 2 to separate WAV files
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- convert SBK files of Driver 1 demo to separate WAV files
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#### Driver2CutsceneTool
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- allows to assemble Driver 2 cutscene file using chase replays saved by REDRIVER2
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### Planned features:
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- Rebuilding models from OBJ back to DMODEL files
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- Car denting compiler for car models
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- Rebuilding texture pages from TIM files
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- OpenDriver2 integration
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### Supported games
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- Driver: You are the wheelman
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- Driver: You Are The Wheelman
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- Driver 2 Demo (1.6 alpha - Aug 11 2000)
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- Driver 2 Back On the Streets (Wheelman is Back)

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