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Initial port
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English.lproj/InfoPlist.strings

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Info.plist

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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>org.openemu.${PRODUCT_NAME:rfc1034identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.18</string>
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<key>NSPrincipalClass</key>
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<string>OEGameCoreController</string>
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<key>OEGameCoreClass</key>
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<string>OdysseyGameCore</string>
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<key>OEGameCorePlayerCount</key>
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<string>1</string>
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<key>OEProjectURL</key>
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<string>http://sourceforge.net/projects/o2em/</string>
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<key>OESystemIdentifiers</key>
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<array>
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<string>openemu.system.odyssey2</string>
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</array>
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<key>SUEnableAutomaticChecks</key>
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<string>1</string>
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<key>SUFeedURL</key>
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<string>https://raw.github.com/OpenEmu/OpenEmu-Update/master/vecxgl_appcast.xml</string>
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</dict>
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</plist>

O2EM.xcodeproj/TemplateIcon.icns

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O2EM.xcodeproj/project.pbxproj

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OdysseyGameCore.h

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/*
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Copyright (c) 2013, OpenEmu Team
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the OpenEmu Team nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Cocoa/Cocoa.h>
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#import <OpenEmuBase/OEGameCore.h>
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@class OERingBuffer;
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OE_EXPORTED_CLASS
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@interface OdysseyGameCore : OEGameCore
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@end

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