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| 1 | +extends ../common/index.pug |
| 2 | + |
| 3 | +block mainTutorial |
| 4 | + :markdown-it |
| 5 | + # Tutorial - Texture Quads |
| 6 | + The "map" can contain quads that are set via textures rather than images or videos. |
| 7 | + |
| 8 | + +codeblock('javascript', 1, undefined, true). |
| 9 | + // the pixelCoordinateParams function creates the parameters necessary for |
| 10 | + // showing an image or video in pixel coordinates rather than in a map |
| 11 | + // projection. The conceptual size of the texture is needed for this. |
| 12 | + var mapWidth = 720, mapHeight = 360; |
| 13 | + var params = geo.util.pixelCoordinateParams('#map', mapWidth, mapHeight); |
| 14 | + params.map.max += 3; // allow zooming up to 8x beyond the pixel space specified |
| 15 | + // create a map with the pixel-space parameters |
| 16 | + var map = geo.map(params.map); |
| 17 | + // create a feature layer to place some texture quads |
| 18 | + var layer = map.createLayer('feature', { |
| 19 | + features: ['quad.texture'] |
| 20 | + }); |
| 21 | + |
| 22 | + var width = 72, height = 72; |
| 23 | + var lumData = new Uint8Array(width * height); |
| 24 | + // Fill with a checkerboard pattern |
| 25 | + for (var i = 0; i < lumData.length; i++) { |
| 26 | + var x = i % width; |
| 27 | + var y = Math.floor(i / width); |
| 28 | + lumData[i] = ((x + y) % 2) * 255; |
| 29 | + } |
| 30 | + // make an rgba texture, too |
| 31 | + var rgbaData = new Uint8Array(width * height * 4); |
| 32 | + for (var i = 0; i < rgbaData.length; i++) { |
| 33 | + var x = Math.floor((i % (width * 4)) / 4); |
| 34 | + var y = Math.floor(i / (width * 4)); |
| 35 | + // make five colors of stripes, each 4 pixels wide |
| 36 | + var stripe = Math.floor((x + y) / 4) % 5; |
| 37 | + switch (i % 4) { |
| 38 | + case 0: |
| 39 | + rgbaData[i] = (stripe === 1 || stripe === 4) * 255; |
| 40 | + break; |
| 41 | + case 1: |
| 42 | + rgbaData[i] = (stripe === 2 || stripe === 4) * 255; |
| 43 | + break; |
| 44 | + case 2: |
| 45 | + rgbaData[i] = (stripe === 3 || stripe === 4) * 255; |
| 46 | + break; |
| 47 | + case 3: |
| 48 | + // full alpha |
| 49 | + rgbaData[i] = 255; |
| 50 | + break; |
| 51 | + } |
| 52 | + |
| 53 | + } |
| 54 | + |
| 55 | + var textureData = [{ |
| 56 | + ul: [0, 0], |
| 57 | + lr: [mapWidth, mapHeight], |
| 58 | + texture: { |
| 59 | + data: lumData, |
| 60 | + type: 'Luminance', |
| 61 | + width: width, |
| 62 | + height: height |
| 63 | + } |
| 64 | + }, { |
| 65 | + ul: [mapWidth / 2, 0], |
| 66 | + lr: [mapWidth, mapHeight], |
| 67 | + texture: { |
| 68 | + data: rgbaData, |
| 69 | + type: 'RGBA', |
| 70 | + width: width, |
| 71 | + height: height |
| 72 | + } |
| 73 | + }]; |
| 74 | + |
| 75 | + // create a quad feature with the textures. |
| 76 | + var quads = layer.createFeature('quad'); |
| 77 | + quads.data(textureData); |
| 78 | + quads.draw(); |
| 79 | + |
| 80 | + +codeblock_test('map has a single feature layer', [ |
| 81 | + 'map.layers().length === 1', |
| 82 | + 'map.layers()[0] instanceof geo.featureLayer', |
| 83 | + 'map.layers()[0].features().length === 1', |
| 84 | + 'map.layers()[0].features()[0] instanceof geo.quadFeature' |
| 85 | + ]) |
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