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Commit 7bfe602

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remove info logging
1 parent aafface commit 7bfe602

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-10
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2 files changed

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-10
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src/vgl/texture.js

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Original file line numberDiff line numberDiff line change
@@ -65,7 +65,6 @@ vgl.texture = function () {
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vgl.GL.TEXTURE_WRAP_S, vgl.GL.CLAMP_TO_EDGE);
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renderState.m_context.texParameteri(vgl.GL.TEXTURE_2D,
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vgl.GL.TEXTURE_WRAP_T, vgl.GL.CLAMP_TO_EDGE);
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console.log('Inside the setup vgl function');
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if (this.m_image !== null) {
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renderState.m_context.pixelStorei(vgl.GL.UNPACK_ALIGNMENT, 1);
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renderState.m_context.pixelStorei(vgl.GL.UNPACK_FLIP_Y_WEBGL, true);
@@ -78,13 +77,10 @@ vgl.texture = function () {
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// console.log('m_pixelDataType ' + this.m_pixelDataType);
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// FOR now support only 2D textures
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console.log(this.m_image);
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renderState.m_context.texImage2D(vgl.GL.TEXTURE_2D, 0, this.m_internalFormat,
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this.m_pixelFormat, this.m_pixelDataType, this.m_image);
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} else if (this.m_texture !== null) {
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// Custom texture data object
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console.log('Rendering custom Texture with size ' + this.m_texture.width + 'and ' + this.m_texture.height);
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console.log(this.m_texture.data);
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renderState.m_context.pixelStorei(vgl.GL.UNPACK_ALIGNMENT, 1);
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renderState.m_context.pixelStorei(vgl.GL.UNPACK_FLIP_Y_WEBGL, true);
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src/webgl/quadFeature.js

Lines changed: 0 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -283,9 +283,7 @@ var webgl_quadFeature = function (arg) {
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if (quad.imageTexture) {
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if (quad.imageTexture._texture) {
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quad.texture = quad.imageTexture._texture;
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console.log('Texture already has a vgl _texture');
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} else {
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console.log('Updating Texture by creating new VGL');
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texture = new vgl.texture();
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texture.setTexture(quad.imageTexture);
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let nearestPixel = m_this.nearestPixel();
@@ -306,7 +304,6 @@ var webgl_quadFeature = function (arg) {
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quad.texture = quad.image._texture;
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} else {
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texture = new vgl.texture();
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console.log('Setting Quad Image');
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texture.setImage(quad.image);
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let nearestPixel = m_this.nearestPixel();
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if (nearestPixel !== undefined) {
@@ -408,9 +405,6 @@ var webgl_quadFeature = function (arg) {
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nearestPixel = curZoom >= nearestPixel;
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}
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m_quads.imgQuads.forEach((quad) => {
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console.log(nearestPixel);
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console.log(quad.texture.nearestPixel());
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console.log(quad.texture.textureHandle());
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if ((quad.image || quad.imageTexture) && quad.texture && quad.texture.nearestPixel() !== nearestPixel && quad.texture.textureHandle()) {
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/* This could just be
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* quad.texture.setNearestPixel(nearestPixel);

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