@@ -41,14 +41,14 @@ static const float color_q = 0.002199;
4141
4242void Registration::undistort_depth (int x, int y, float & mx, float & my)
4343{
44- float dx = ((float )x - depth-> cx ) / depth-> fx ;
45- float dy = ((float )y - depth-> cy ) / depth-> fy ;
44+ float dx = ((float )x - depth. cx ) / depth. fx ;
45+ float dy = ((float )y - depth. cy ) / depth. fy ;
4646
4747 float ps = (dx * dx) + (dy * dy);
48- float qs = ((ps * depth-> k3 + depth-> k2 ) * ps + depth-> k1 ) * ps + 1.0 ;
48+ float qs = ((ps * depth. k3 + depth. k2 ) * ps + depth. k1 ) * ps + 1.0 ;
4949 for (int i = 0 ; i < 9 ; i++) {
5050 float qd = ps / (qs * qs);
51- qs = ((qd * depth-> k3 + depth-> k2 ) * qd + depth-> k1 ) * qd + 1.0 ;
51+ qs = ((qd * depth. k3 + depth. k2 ) * qd + depth. k1 ) * qd + 1.0 ;
5252 }
5353
5454 mx = dx / qs;
@@ -57,38 +57,38 @@ void Registration::undistort_depth(int x, int y, float& mx, float& my)
5757
5858void Registration::depth_to_color (float mx, float my, float & rx, float & ry)
5959{
60- mx *= depth-> fx * depth_q;
61- my *= depth-> fy * depth_q;
60+ mx *= depth. fx * depth_q;
61+ my *= depth. fy * depth_q;
6262
6363 float wx =
64- (mx * mx * mx * color-> mx_x3y0 ) + (my * my * my * color-> mx_x0y3 ) +
65- (mx * mx * my * color-> mx_x2y1 ) + (my * my * mx * color-> mx_x1y2 ) +
66- (mx * mx * color-> mx_x2y0 ) + (my * my * color-> mx_x0y2 ) + (mx * my * color-> mx_x1y1 ) +
67- (mx * color-> mx_x1y0 ) + (my * color-> mx_x0y1 ) + (color-> mx_x0y0 );
64+ (mx * mx * mx * color. mx_x3y0 ) + (my * my * my * color. mx_x0y3 ) +
65+ (mx * mx * my * color. mx_x2y1 ) + (my * my * mx * color. mx_x1y2 ) +
66+ (mx * mx * color. mx_x2y0 ) + (my * my * color. mx_x0y2 ) + (mx * my * color. mx_x1y1 ) +
67+ (mx * color. mx_x1y0 ) + (my * color. mx_x0y1 ) + (color. mx_x0y0 );
6868
6969 float wy =
70- (mx * mx * mx * color-> my_x3y0 ) + (my * my * my * color-> my_x0y3 ) +
71- (mx * mx * my * color-> my_x2y1 ) + (my * my * mx * color-> my_x1y2 ) +
72- (mx * mx * color-> my_x2y0 ) + (my * my * color-> my_x0y2 ) + (mx * my * color-> my_x1y1 ) +
73- (mx * color-> my_x1y0 ) + (my * color-> my_x0y1 ) + (color-> my_x0y0 );
70+ (mx * mx * mx * color. my_x3y0 ) + (my * my * my * color. my_x0y3 ) +
71+ (mx * mx * my * color. my_x2y1 ) + (my * my * mx * color. my_x1y2 ) +
72+ (mx * mx * color. my_x2y0 ) + (my * my * color. my_x0y2 ) + (mx * my * color. my_x1y1 ) +
73+ (mx * color. my_x1y0 ) + (my * color. my_x0y1 ) + (color. my_x0y0 );
7474
75- rx = wx / (color-> color_f * color_q);
76- ry = wy / (color-> color_f * color_q);
75+ rx = wx / (color. color_f * color_q);
76+ ry = wy / (color. color_f * color_q);
7777}
7878
7979void Registration::apply ( int dx, int dy, float dz, float & cx, float &cy)
8080{
8181 float rx = depth_to_color_map[dx][dy][0 ];
8282 float ry = depth_to_color_map[dx][dy][1 ];
8383
84- rx += (color-> shift_m / dz) - (color-> shift_m / color-> shift_d );
84+ rx += (color. shift_m / dz) - (color. shift_m / color. shift_d );
8585
86- cx = rx * color-> color_f + color-> color_cx ;
87- cy = ry * color-> color_f + color-> color_cy ;
86+ cx = rx * color. color_f + color. color_cx ;
87+ cy = ry * color. color_f + color. color_cy ;
8888}
8989
9090Registration::Registration (protocol::DepthCameraParamsResponse *depth_p, protocol::RgbCameraParamsResponse *rgb_p):
91- depth (depth_p), color(rgb_p)
91+ depth (* depth_p), color(* rgb_p)
9292{
9393 float mx, my;
9494 float rx, ry;
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