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Buiding to Xcode with "Append" Makes a Mess #5

@Claytonious

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@Claytonious

OpenKit's postprocessing isn't "Append" friendly. For example, having built out several times with "Append" instead of "Replace", I now have this in UnityAppController.mm:

- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken);
    UnitySendDeviceToken(deviceToken);
}

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