You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- This file is used to store where the users' object folder paths are, and other program data
100
+
- Feel free to inspect it and change it if necessary, or even delete it if you mess things up too much - the editor will recreate a fresh one!
90
101
91
102
## Indexing
92
-
- When the tool first loads an `objdata`directory it will scan every file to make an index and save that into `objectIndex.json` in that folder
103
+
- When the tool first loads a directory containing objects it will scan every file to make an index and save that into `objectIndex.json` in that folder
93
104
- This indexing is relatively slow, but only needs to run once/when the folder contents change
94
105
- On subsequent uses of the tool, the index file will be loaded instead, and this is fast
95
106
- The tool will print a log message if it detects changes in the folder and thinks you need to reindex it
@@ -107,7 +118,7 @@ A modern implementation of 'LocoTool' for Locomotion `dat` file parsing and edit
107
118
-[ ] Validation of object limits/sane values
108
119
-[x] Detection of bugged objects
109
120
-[ ] Support/edit tutorials
110
-
-[] Support/edit maps/savegames/scenarios
121
+
-[x] Support/edit maps/savegames/scenarios
111
122
-[ ] Support language files
112
123
-[x] Vehicle previewer
113
124
-[ ] Better G1 support including palette file editing
@@ -117,12 +128,13 @@ A modern implementation of 'LocoTool' for Locomotion `dat` file parsing and edit
117
128
-[x] Full unit-testing suite
118
129
-[ ] Blank template objects for object creation from scratch
119
130
-[x] Use a proper C# image library for image creation instead of WinForms
131
+
-[ ] Export/import sounds (The WinForms v1.* version allows you to do this!)
120
132
121
133
...many more things
122
134
123
135
# Building
124
-
- Open Gui/Gui.sln in Visual Studio
125
-
- You'll need the `Avalonia for Visual Studio` plugin to use the visual XAML previewer, but it isn't required to actually build or run the solution.
136
+
- Open `ObjectEditor.sln` in Visual Studio
137
+
- You'll need the `Avalonia for Visual Studio` plugin to use the visual XAML previewer, but it isn't required to actually build or run the editor
0 commit comments