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convert all files to use LF
1 parent 96d62e2 commit a4019b1

28 files changed

+28
-28
lines changed

.editorconfig

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# General Whitespace Settings
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[*]
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charset = utf-8
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end_of_line = crlf
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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dotnet_style_prefer_collection_expression = when_types_loosely_match:suggestion

.gitattributes

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# Explicitly declare binary files to prevent line ending conversion
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*.exe binary
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*.dll binary
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*.dll binary

Dat/Data/ObjectSource.cs

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namespace OpenLoco.Dat.Data
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namespace OpenLoco.Dat.Data
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{
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public enum ObjectSource // note this is similar to the DAT enum `SourceGame`, but we need more definition now
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{

Dat/Data/OriginalDataPathIds.cs

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namespace OpenLoco.Dat.Data
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namespace OpenLoco.Dat.Data
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{
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// these are indexed to the strings in OriginalDateFiles.cs
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public enum OriginalDataPathIds : uint8_t

Dat/Data/SawyerEncoding.cs

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namespace OpenLoco.Dat.Data
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namespace OpenLoco.Dat.Data
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{
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public enum SawyerEncoding : byte
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{

Dat/Objects/Vehicle/BodySpriteFlags.cs

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namespace OpenLoco.Dat.Objects
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namespace OpenLoco.Dat.Objects
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{
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[Flags]
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public enum BodySpriteFlags : uint8_t

Dat/Objects/Vehicle/BodySpriteSlopeType.cs

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namespace OpenLoco.Dat.Objects
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namespace OpenLoco.Dat.Objects
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{
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public enum BodySpriteSlopeType
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{

Dat/Objects/Vehicle/BogieSpriteSlopeType.cs

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namespace OpenLoco.Dat.Objects
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namespace OpenLoco.Dat.Objects
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{
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public enum BogieSpriteSlopeType
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{

Dat/Objects/Vehicle/CompanyColourType.cs

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namespace OpenLoco.Dat.Objects
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namespace OpenLoco.Dat.Objects
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{
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public enum CompanyColourType : uint8_t
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{

Dat/Objects/Vehicle/SimpleAnimationType.cs

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namespace OpenLoco.Dat.Objects
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namespace OpenLoco.Dat.Objects
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{
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public enum SimpleAnimationType : uint8_t
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{

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