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README.md

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@@ -20,16 +20,16 @@ A modern implementation of 'LocoTool' for Locomotion `dat` file parsing and edit
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1. Click `Objects` -> `Add new folder`, which will open a folder browser window
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2. Navigate to a folder that contains Locomotion object files
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3. Click `Select Folder` to close the folder browser window
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4. The tool will load all objects in that folder (recursively) and display them in the tree view on the left of the tool
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4. The editor will load all objects in that folder (recursively) and display them in the tree view on the left of the editor
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## 2. Select an object to view/edit
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1. Expand the tree-view of objects to one you wish to view or edit
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2. Click on the object
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3. It will appear in the editor view on the right side of the tool
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3. It will appear in the editor view on the right side of the editor
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## 3. Play
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* Edit any of the properties and save the object to use in-game
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* Export images from objects with grahics
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* Export images from objects with graphics
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# Features
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- Feel free to inspect it and change it if necessary, or even delete it if you mess things up too much - the editor will recreate a fresh one!
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## Indexing
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- When the tool first loads a directory containing objects it will scan every file to make an index and save that into `objectIndex.json` in that folder
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- When the editor first loads a directory containing objects it will scan every file to make an index and save that into `objectIndex.json` in that folder
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- This indexing is relatively slow, but only needs to run once/when the folder contents change
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- On subsequent uses of the tool, the index file will be loaded instead, and this is fast
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- The tool will print a log message if it detects changes in the folder and thinks you need to reindex it
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- On subsequent uses of the editor, the index file will be loaded instead, and this is fast
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- The editor will print a log message if it detects changes in the folder and thinks you need to reindex it
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## Unit Testing
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- All object types have a unit test which

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