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For most object types the most accurate and quickest way to create sprites is using the [OpenLoco Graphics Helper add-on for Blender 2.79](https://github.com/OpenLoco/Blender-Loco-Graphics). The plugin is forked from [RCT Graphics Helper](https://github.com/oli414/Blender-RCT-Graphics) and there is useful information still in their wiki [RCT Graphics Helper Wiki](https://github.com/oli414/Blender-RCT-Graphics/wiki) that applies for Locomotion as well.
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Blender Render last available in [Blender 2.79](https://www.blender.org/download/previous-versions/) is the most accurate render engine (for its time) that we have access to as an open source project.
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Blender Render, last available in [Blender 2.79](https://www.blender.org/download/previous-versions/), is the most accurate render engine (for its time) that we have access to as an open source project.
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You can use other software to create your models as well, as long as your main source file that you contribute to the project is a a Blender (.blend) file.
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Of course, if someone is able to set up a modern Blender render pipeline in Blender 4+ and get reasonable sprite output, this would be hugely appreciated as working on old tools always has drawbacks.
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## Requirements
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- 3D Models
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- Models should be made from scratch, or, if you have an existing model that you personally created from scratch, you can use that.
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- While we're still deciding on file formats, OBJ or glTF files are probably best for now.
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- Scale is *roughly* 10m per 1 in-game tile *for ground vehicles* (buses, trucks, trains, trams). You should be able to fit 4 10x2.5m buses in a single tile. This is a *rough* guide as there is no single true scale. Ships and aircraft have a different scale in the base game (check out the A380!) and no rough scale has been assigned to these yet.
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- Scale is *roughly* 10m per 1 in-game tile *for ground vehicles* (buses, trucks, trains, trams). You should be able to fit four(4) 10x2.5m buses in a single tile. This is a *rough* guide as there is no single true scale. Ships and aircraft have a different scale in the base game (check out the A380!) and no rough scale has been assigned to these yet.
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- One model per file.
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- Textures
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- Only use [public domain textures](https://www.cgbookcase.com/textures).
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- Only use textures you have created yourself from scratch, or otherwise use public domain textures, such as from [CG Bookcase](https://www.cgbookcase.com/textures).
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- Save textures as PNG, and limit its size (1k should be plenty in most cases).
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- Names
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- New. See [OpenTTD's new vehicle names](https://wiki.openttd.org/en/Manual/Trains) as a reference.
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