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ZackHasACat
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Change to use Petr's terms
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files/lua_api/openmw/world.lua

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@@ -153,7 +153,7 @@
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-- After creation the object is in the disabled state. Use :teleport to place to the world or :moveInto to put it into a container or an inventory.
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-- Note that dynamically created creatures, NPCs, and container inventories will not respawn.
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-- @function [parent=#world] createObject
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-- @param #string recordId Record ID. Non-generated IDs are always lowercase. If a generated ID is provided, it must be provided exactly as generated.
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-- @param #string recordId Record ID. String ids that came from ESM3 content files are lower-cased. If another ID is provided, it must be provided exactly as it is, case sensitive.
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-- @param #number count (optional, 1 by default) The number of objects in stack
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-- @return openmw.core#GameObject
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-- @usage -- put 100 gold on the ground at the position of `actor`
@@ -166,7 +166,7 @@
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-- potion = world.createObject('Generated:0x0', 1)
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---
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-- Creates a custom record in the world database; the record ID from this record is case sensitive if generated.
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-- Creates a custom record in the world database; String ids that came from ESM3 content files are lower-cased.
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-- Eventually meant to support all records, but the current
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-- set of supported types is limited to:
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--

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