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Copy file name to clipboardExpand all lines: files/lua_api/openmw/world.lua
+2-2Lines changed: 2 additions & 2 deletions
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-- After creation the object is in the disabled state. Use :teleport to place to the world or :moveInto to put it into a container or an inventory.
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-- Note that dynamically created creatures, NPCs, and container inventories will not respawn.
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-- @function [parent=#world] createObject
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-- @param #string recordId Record ID. Non-generated IDs are always lowercase. If a generated ID is provided, it must be provided exactly as generated.
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-- @param #string recordId Record ID. String ids that came from ESM3 content files are lower-cased. If another ID is provided, it must be provided exactly as it is, case sensitive.
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-- @param #number count (optional, 1 by default) The number of objects in stack
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-- @return openmw.core#GameObject
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-- @usage -- put 100 gold on the ground at the position of `actor`
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