|
| 1 | +from copy import deepcopy |
| 2 | + |
| 3 | +import pytest |
| 4 | +from sage_utils.amqp.clients import RpcAmqpClient |
| 5 | +from sage_utils.constants import VALIDATION_ERROR |
| 6 | +from sage_utils.wrappers import Response |
| 7 | + |
| 8 | +from app.game_servers.documents import GameServer |
| 9 | +from app.workers.register_server import RegisterServerWorker |
| 10 | + |
| 11 | + |
| 12 | +REQUEST_QUEUE = RegisterServerWorker.QUEUE_NAME |
| 13 | +REQUEST_EXCHANGE = RegisterServerWorker.REQUEST_EXCHANGE_NAME |
| 14 | +RESPONSE_EXCHANGE = RegisterServerWorker.RESPONSE_EXCHANGE_NAME |
| 15 | + |
| 16 | + |
| 17 | +@pytest.mark.asyncio |
| 18 | +async def test_worker_returns_a_validation_error_for_missing_fields(sanic_server): |
| 19 | + await GameServer.collection.delete_many({}) |
| 20 | + |
| 21 | + client = RpcAmqpClient( |
| 22 | + sanic_server.app, |
| 23 | + routing_key=REQUEST_QUEUE, |
| 24 | + request_exchange=REQUEST_EXCHANGE, |
| 25 | + response_queue='', |
| 26 | + response_exchange=RESPONSE_EXCHANGE |
| 27 | + ) |
| 28 | + response = await client.send(payload={}) |
| 29 | + |
| 30 | + assert Response.ERROR_FIELD_NAME in response.keys() |
| 31 | + error = response[Response.ERROR_FIELD_NAME] |
| 32 | + |
| 33 | + assert Response.ERROR_TYPE_FIELD_NAME in error.keys() |
| 34 | + assert error[Response.ERROR_TYPE_FIELD_NAME] == VALIDATION_ERROR |
| 35 | + |
| 36 | + assert Response.ERROR_DETAILS_FIELD_NAME in error.keys() |
| 37 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME]) == 4 |
| 38 | + |
| 39 | + for field in ['host', 'port', 'available_slots', 'game_mode']: |
| 40 | + assert field in error[Response.ERROR_DETAILS_FIELD_NAME] |
| 41 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME][field]) == 1 |
| 42 | + assert error[Response.ERROR_DETAILS_FIELD_NAME][field][0] == 'Missing data for ' \ |
| 43 | + 'required field.' |
| 44 | + |
| 45 | + servers_count = await GameServer.collection.find().count() |
| 46 | + assert servers_count == 0 |
| 47 | + |
| 48 | + await GameServer.collection.delete_many({}) |
| 49 | + |
| 50 | + |
| 51 | +@pytest.mark.asyncio |
| 52 | +async def test_worker_registers_a_new_server_successfully(sanic_server): |
| 53 | + await GameServer.collection.delete_many({}) |
| 54 | + |
| 55 | + client = RpcAmqpClient( |
| 56 | + sanic_server.app, |
| 57 | + routing_key=REQUEST_QUEUE, |
| 58 | + request_exchange=REQUEST_EXCHANGE, |
| 59 | + response_queue='', |
| 60 | + response_exchange=RESPONSE_EXCHANGE |
| 61 | + ) |
| 62 | + response = await client.send(payload={ |
| 63 | + 'host': '127.0.0.1', |
| 64 | + 'port': 9000, |
| 65 | + 'available_slots': 100, |
| 66 | + 'credentials': { |
| 67 | + 'token': 'super_secret_token' |
| 68 | + }, |
| 69 | + 'game_mode': '1v1' |
| 70 | + }) |
| 71 | + |
| 72 | + assert Response.EVENT_FIELD_NAME in response.keys() |
| 73 | + assert Response.CONTENT_FIELD_NAME in response.keys() |
| 74 | + content = response[Response.CONTENT_FIELD_NAME] |
| 75 | + |
| 76 | + assert len(content.keys()) == 1 |
| 77 | + assert 'id' in content.keys() |
| 78 | + |
| 79 | + servers_count = await GameServer.collection.find().count() |
| 80 | + assert servers_count == 1 |
| 81 | + |
| 82 | + await GameServer.collection.delete_many({}) |
| 83 | + |
| 84 | + |
| 85 | +@pytest.mark.asyncio |
| 86 | +async def test_worker_updates_a_new_server_successfully(sanic_server): |
| 87 | + await GameServer.collection.delete_many({}) |
| 88 | + |
| 89 | + create_data = { |
| 90 | + 'host': '127.0.0.1', |
| 91 | + 'port': 9000, |
| 92 | + 'available_slots': 100, |
| 93 | + 'credentials': { |
| 94 | + 'token': 'super_secret_token' |
| 95 | + }, |
| 96 | + 'game_mode': '1v1' |
| 97 | + } |
| 98 | + |
| 99 | + game_server = GameServer(**create_data) |
| 100 | + await game_server.commit() |
| 101 | + |
| 102 | + update_data = deepcopy(create_data) |
| 103 | + update_data.update({ |
| 104 | + 'id': str(game_server.id), |
| 105 | + 'available_slots': 80 |
| 106 | + }) |
| 107 | + |
| 108 | + client = RpcAmqpClient( |
| 109 | + sanic_server.app, |
| 110 | + routing_key=REQUEST_QUEUE, |
| 111 | + request_exchange=REQUEST_EXCHANGE, |
| 112 | + response_queue='', |
| 113 | + response_exchange=RESPONSE_EXCHANGE |
| 114 | + ) |
| 115 | + response = await client.send(payload=update_data) |
| 116 | + |
| 117 | + assert Response.EVENT_FIELD_NAME in response.keys() |
| 118 | + assert Response.CONTENT_FIELD_NAME in response.keys() |
| 119 | + content = response[Response.CONTENT_FIELD_NAME] |
| 120 | + |
| 121 | + assert len(content.keys()) == 1 |
| 122 | + assert 'id' in content.keys() |
| 123 | + |
| 124 | + servers_count = await GameServer.collection.find().count() |
| 125 | + assert servers_count == 1 |
| 126 | + |
| 127 | + await GameServer.collection.delete_many({}) |
| 128 | + |
| 129 | + |
| 130 | +@pytest.mark.asyncio |
| 131 | +async def test_worker_returns_a_validation_error_for_invalid_data(sanic_server): |
| 132 | + await GameServer.collection.delete_many({}) |
| 133 | + |
| 134 | + client = RpcAmqpClient( |
| 135 | + sanic_server.app, |
| 136 | + routing_key=REQUEST_QUEUE, |
| 137 | + request_exchange=REQUEST_EXCHANGE, |
| 138 | + response_queue='', |
| 139 | + response_exchange=RESPONSE_EXCHANGE |
| 140 | + ) |
| 141 | + response = await client.send(payload="/", raw_data=True) |
| 142 | + |
| 143 | + assert Response.ERROR_FIELD_NAME in response.keys() |
| 144 | + error = response[Response.ERROR_FIELD_NAME] |
| 145 | + |
| 146 | + assert Response.ERROR_TYPE_FIELD_NAME in error.keys() |
| 147 | + assert error[Response.ERROR_TYPE_FIELD_NAME] == VALIDATION_ERROR |
| 148 | + |
| 149 | + assert Response.ERROR_DETAILS_FIELD_NAME in error.keys() |
| 150 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME]) == 4 |
| 151 | + |
| 152 | + for field in ['host', 'port', 'available_slots', 'game_mode']: |
| 153 | + assert field in error[Response.ERROR_DETAILS_FIELD_NAME] |
| 154 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME][field]) == 1 |
| 155 | + assert error[Response.ERROR_DETAILS_FIELD_NAME][field][0] == 'Missing data for ' \ |
| 156 | + 'required field.' |
| 157 | + |
| 158 | + servers_count = await GameServer.collection.find().count() |
| 159 | + assert servers_count == 0 |
| 160 | + |
| 161 | + await GameServer.collection.delete_many({}) |
| 162 | + |
| 163 | + |
| 164 | +@pytest.mark.asyncio |
| 165 | +async def test_worker_returns_a_validation_error_for_invalid_id(sanic_server): |
| 166 | + await GameServer.collection.delete_many({}) |
| 167 | + |
| 168 | + create_data = { |
| 169 | + 'id': "INVALID_ID", |
| 170 | + 'host': '127.0.0.1', |
| 171 | + 'port': 9000, |
| 172 | + 'available_slots': 100, |
| 173 | + 'credentials': { |
| 174 | + 'token': 'super_secret_token' |
| 175 | + }, |
| 176 | + 'game_mode': '1v1' |
| 177 | + } |
| 178 | + |
| 179 | + client = RpcAmqpClient( |
| 180 | + sanic_server.app, |
| 181 | + routing_key=REQUEST_QUEUE, |
| 182 | + request_exchange=REQUEST_EXCHANGE, |
| 183 | + response_queue='', |
| 184 | + response_exchange=RESPONSE_EXCHANGE |
| 185 | + ) |
| 186 | + response = await client.send(payload=create_data) |
| 187 | + |
| 188 | + assert Response.ERROR_FIELD_NAME in response.keys() |
| 189 | + error = response[Response.ERROR_FIELD_NAME] |
| 190 | + |
| 191 | + assert Response.ERROR_TYPE_FIELD_NAME in error.keys() |
| 192 | + assert error[Response.ERROR_TYPE_FIELD_NAME] == VALIDATION_ERROR |
| 193 | + |
| 194 | + assert Response.ERROR_DETAILS_FIELD_NAME in error.keys() |
| 195 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME]) == 1 |
| 196 | + |
| 197 | + assert 'id' in error[Response.ERROR_DETAILS_FIELD_NAME] |
| 198 | + assert len(error[Response.ERROR_DETAILS_FIELD_NAME]['id']) == 1 |
| 199 | + assert error[Response.ERROR_DETAILS_FIELD_NAME]['id'][0] == "'INVALID_ID' is not a valid " \ |
| 200 | + "ObjectId, it must be a 12-byte " \ |
| 201 | + "input or a 24-character hex " \ |
| 202 | + "string." |
| 203 | + |
| 204 | + servers_count = await GameServer.collection.find().count() |
| 205 | + assert servers_count == 0 |
| 206 | + |
| 207 | + await GameServer.collection.delete_many({}) |
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