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Add release 20250330 announcement
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_config.yml

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permalink: /:categories/:title/index.html
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download_page_tags:
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release: "release-20250303"
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release: "release-20250330"
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playtest: ""
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gamenews

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2025-03-03 23-00-00:
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Title: Release 20250303
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2025-03-30 23-00-00:
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Title: Release 20250330
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Author: PunkPun
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Content: A new stable OpenRA Release 20250303 is now available! Featuring newly revamped Map Editor, a switch to high-quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database. Check out the full news post at www.openra.net and be sure to grab the version update. Good luck on the battlefield, Commanders!
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Content: A new hotfix OpenRA Release 20250330 is now available! Featuring newly revamped Map Editor, a switch to high-quality Dune 2000 assets, significant performance improvements, new missions, an ingame EVA database. Check out the full news post at www.openra.net and be sure to grab the version update. Good luck on the battlefield, Commanders!
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---
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kind: article
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title: "Release 20250330"
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author: "PunkPun"
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created_at: 2025-03-30 23:00 +0000
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disqus_id: "release-20250330"
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permalink: "/news/release-20250330/"
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---
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#### Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles
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<figure>
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<video autoplay loop muted>
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<source src="{{ '/images/news/20250330-harvesters.mp4' | relative_url }}" type="video/mp4" alt="harvesters harvesting ore">
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<img src="{{ '/images/news/20250330-harvesters.png' | relative_url }}" alt="harvesters harvesting ore" />
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</video>
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<figcaption>Harvester operations have been returned to normal</figcaption>
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</figure>
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No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:
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- **Harvesters now mine smarter;** They’ll stick closer to their refinery instead of wandering off
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- **Rally points display correctly;** Unit move commands are now consistently shown
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- **Jungle trees won’t crash the game as they burn;** Some Tiberian Dawn trees were feeling spicy
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- **OpenRA again runs on Raspberry Pi;** Shader compilers be crazy
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- **Lobby alignments fixed;** In multiplayer skirmish lobbies, team numbers are now properly centered
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- **Adjusted Dune 2000 weapon splash damage;** To better match the vanilla balance
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- **Fixed green gliches on Dune 2000 corpses;** Soldiers were spilling green blood
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#### A Look Back at OpenRA Release 20250303
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The 20250303 release was one of OpenRA’s biggest updates yet, bringing over a year of development and community playtesting into a polished final version. If you missed it, here’s a quick refresher on the major additions:
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<figure>
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<video autoplay loop muted>
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<source src="{{ '/images/news/20241116-chrono.mp4' | relative_url }}" type="video/mp4" alt="chrono vortex">
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<source src="{{ '/images/news/20241116-chrono.webm' | relative_url }}" type="video/webm" alt="chrono vortex">
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<img src="{{ '/images/news/20241116-vortex.webp' | relative_url }}" alt="chrono vortex" />
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</video>
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<figcaption>OpenRA now supports post-processing effects out of the box!</figcaption>
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</figure>
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We significantly improved support for high-definition art assets, especially for the Tiberian Dawn HD project. This brings:
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* Faster load times
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* Better performance
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* Fewer graphical bugs
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Tiberian Dawn HD is packaged as a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/release-20250330). This preview is multiplayer-compatible with the main 20250330 release.
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To use it, the C&C Remastered Collection must be installed via Steam or the EA App. If you’re on macOS or Linux, follow the project README for [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation).
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#### Dune 2000 Visual Overhaul
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The original Dune 2000 shipped with an option for 16-bit sprites, but OpenRA had previously only supported lower-quality 8-bit versions. Thanks to HD graphics improvements, the game has now been fully upgraded to higher quality assets, bringing:
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* Smoother shading and reduced color banding
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* More detailed terrain, units, explosions, and sidebar icons
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With a newly active Dune 2000 modding community, additional missing assets and refinements have been introduced:
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* Missing versions of 16-bit assets
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* Added vehicle husks
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* More varied explosion debris and husk effects
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* Refined Spice Bloom animations for more predictable growth
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* Proper Saboteur logic
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<figure>
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<img src="{{ '/images/news/20241116-map-editor.webp' | relative_url }}" style="width: 800px" alt="Map Editor" />
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<figcaption>New Map Editor!</figcaption>
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</figure>
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We completely revamped the Map Editor with a modern and intuitive design. It now includes:
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* Draggable selections and actors for easier editing
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* Measurement tools and a marker layer to fine-tune maps
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* A play button for quick testing
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* Many other quality-of-life improvements
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<figure>
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<img src="{{ '/images/news/20241116-eva.webp' | relative_url }}" style="width: 800px" alt="Tiberian Dawn EVA Database" />
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<figcaption>New EVA Database!</figcaption>
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</figure>
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The Tiberian Dawn mod now includes a built-in encyclopedia, providing a central resource for unit, structure, and technology details. This addition was inspired by the community’s request for an in-game knowledge base, consolidating information that was previously scattered across wikis (many of which are now outdated).
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New Missions & Gameplay Enhancements
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* Two new Red Alert missions were added, alongside various mission improvements
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* Skirmish options now persist between matches instead of resetting
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* Balance changes for Red Alert and Dune 2000 for a more refined experience
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Under-the-Hood Improvements
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* Added support for The Ultimate Collection (Steam version)
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* Improved installation support for classic assets from the C&C Remastered Collection
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* Significant progress toward future language support
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For a complete breakdown, including all changes from the main release, check out [the full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/5579f73e444f6634d0f99ab9f29fc0caf26a4965).
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Don’t forget to share your feedback on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). We hope you enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders!

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