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| 1 | +--- |
| 2 | +kind: article |
| 3 | +title: "Release 20250330" |
| 4 | +author: "PunkPun" |
| 5 | +created_at: 2025-03-30 23:00 +0000 |
| 6 | +disqus_id: "release-20250330" |
| 7 | +permalink: "/news/release-20250330/" |
| 8 | +--- |
| 9 | + |
| 10 | +#### Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles |
| 11 | + |
| 12 | +<figure> |
| 13 | + <video autoplay loop muted> |
| 14 | + <source src="{{ '/images/news/20250330-harvesters.mp4' | relative_url }}" type="video/mp4" alt="harvesters harvesting ore"> |
| 15 | + <img src="{{ '/images/news/20250330-harvesters.png' | relative_url }}" alt="harvesters harvesting ore" /> |
| 16 | + </video> |
| 17 | + <figcaption>Harvester operations have been returned to normal</figcaption> |
| 18 | +</figure> |
| 19 | + |
| 20 | +No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed: |
| 21 | + |
| 22 | +- **Harvesters now mine smarter;** They’ll stick closer to their refinery instead of wandering off |
| 23 | +- **Rally points display correctly;** Unit move commands are now consistently shown |
| 24 | +- **Jungle trees won’t crash the game as they burn;** Some Tiberian Dawn trees were feeling spicy |
| 25 | +- **OpenRA again runs on Raspberry Pi;** Shader compilers be crazy |
| 26 | +- **Lobby alignments fixed;** In multiplayer skirmish lobbies, team numbers are now properly centered |
| 27 | +- **Adjusted Dune 2000 weapon splash damage;** To better match the vanilla balance |
| 28 | +- **Fixed green gliches on Dune 2000 corpses;** Soldiers were spilling green blood |
| 29 | + |
| 30 | +#### A Look Back at OpenRA Release 20250303 |
| 31 | + |
| 32 | +The 20250303 release was one of OpenRA’s biggest updates yet, bringing over a year of development and community playtesting into a polished final version. If you missed it, here’s a quick refresher on the major additions: |
| 33 | + |
| 34 | +<figure> |
| 35 | + <video autoplay loop muted> |
| 36 | + <source src="{{ '/images/news/20241116-chrono.mp4' | relative_url }}" type="video/mp4" alt="chrono vortex"> |
| 37 | + <source src="{{ '/images/news/20241116-chrono.webm' | relative_url }}" type="video/webm" alt="chrono vortex"> |
| 38 | + <img src="{{ '/images/news/20241116-vortex.webp' | relative_url }}" alt="chrono vortex" /> |
| 39 | + </video> |
| 40 | + <figcaption>OpenRA now supports post-processing effects out of the box!</figcaption> |
| 41 | +</figure> |
| 42 | + |
| 43 | +We significantly improved support for high-definition art assets, especially for the Tiberian Dawn HD project. This brings: |
| 44 | +* Faster load times |
| 45 | +* Better performance |
| 46 | +* Fewer graphical bugs |
| 47 | + |
| 48 | +Tiberian Dawn HD is packaged as a separate release and can be [downloaded here](https://github.com/OpenRA/TiberianDawnHD/releases/tag/release-20250330). This preview is multiplayer-compatible with the main 20250330 release. |
| 49 | + |
| 50 | +To use it, the C&C Remastered Collection must be installed via Steam or the EA App. If you’re on macOS or Linux, follow the project README for [detailed installation instructions](https://github.com/OpenRA/TiberianDawnHD#asset-installation). |
| 51 | + |
| 52 | +#### Dune 2000 Visual Overhaul |
| 53 | + |
| 54 | +The original Dune 2000 shipped with an option for 16-bit sprites, but OpenRA had previously only supported lower-quality 8-bit versions. Thanks to HD graphics improvements, the game has now been fully upgraded to higher quality assets, bringing: |
| 55 | +* Smoother shading and reduced color banding |
| 56 | +* More detailed terrain, units, explosions, and sidebar icons |
| 57 | + |
| 58 | +With a newly active Dune 2000 modding community, additional missing assets and refinements have been introduced: |
| 59 | +* Missing versions of 16-bit assets |
| 60 | +* Added vehicle husks |
| 61 | +* More varied explosion debris and husk effects |
| 62 | +* Refined Spice Bloom animations for more predictable growth |
| 63 | +* Proper Saboteur logic |
| 64 | + |
| 65 | +<figure> |
| 66 | + <img src="{{ '/images/news/20241116-map-editor.webp' | relative_url }}" style="width: 800px" alt="Map Editor" /> |
| 67 | + <figcaption>New Map Editor!</figcaption> |
| 68 | +</figure> |
| 69 | + |
| 70 | +We completely revamped the Map Editor with a modern and intuitive design. It now includes: |
| 71 | +* Draggable selections and actors for easier editing |
| 72 | +* Measurement tools and a marker layer to fine-tune maps |
| 73 | +* A play button for quick testing |
| 74 | +* Many other quality-of-life improvements |
| 75 | + |
| 76 | +<figure> |
| 77 | + <img src="{{ '/images/news/20241116-eva.webp' | relative_url }}" style="width: 800px" alt="Tiberian Dawn EVA Database" /> |
| 78 | + <figcaption>New EVA Database!</figcaption> |
| 79 | +</figure> |
| 80 | + |
| 81 | +The Tiberian Dawn mod now includes a built-in encyclopedia, providing a central resource for unit, structure, and technology details. This addition was inspired by the community’s request for an in-game knowledge base, consolidating information that was previously scattered across wikis (many of which are now outdated). |
| 82 | + |
| 83 | +New Missions & Gameplay Enhancements |
| 84 | +* Two new Red Alert missions were added, alongside various mission improvements |
| 85 | +* Skirmish options now persist between matches instead of resetting |
| 86 | +* Balance changes for Red Alert and Dune 2000 for a more refined experience |
| 87 | + |
| 88 | +Under-the-Hood Improvements |
| 89 | +* Added support for The Ultimate Collection (Steam version) |
| 90 | +* Improved installation support for classic assets from the C&C Remastered Collection |
| 91 | +* Significant progress toward future language support |
| 92 | + |
| 93 | +For a complete breakdown, including all changes from the main release, check out [the full changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog/5579f73e444f6634d0f99ab9f29fc0caf26a4965). |
| 94 | + |
| 95 | +Don’t forget to share your feedback on [our forum](https://forum.openra.net/), [community Discord server](https://discord.openra.net), or [GitHub](https://github.com/OpenRA/OpenRA/issues). We hope you enjoy this newest installment of OpenRA! Good luck on the battlefield, Commanders! |
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