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description="The image is anti-aliased against the background, but is masked using the aliased silhoutte.",
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default=False)
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out_start_index=bpy.props.IntProperty(
@@ -101,7 +101,9 @@ class GeneralProperties(bpy.types.PropertyGroup):
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("VEHICLE", "Vehicle",
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"Renders a vehicle from the necesssary angles given a set of track ability flags.", 2),
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("WALLS", "Walls",
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"Renders a wall piece.", 3)
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"Renders a wall piece.", 3),
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("TRACK", "Track",
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"Renders track pieces.", 4)
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)
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)
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@@ -112,13 +114,13 @@ class GeneralProperties(bpy.types.PropertyGroup):
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build_gx=bpy.props.BoolProperty(
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name="Generate GX (optimized sprite file)",
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description="Whether or not to create a .dat sprite file.",
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default=True)
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description="Whether or not to create a .dat sprite file. Having GXC installed is required.",
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default=False)
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build_assetpack=bpy.props.BoolProperty(
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name="Generate the asset pack file",
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description="Whether or not to the ORCT2 asset pack file",
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default=True)
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default=False)
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copy_assetpack_to_orct2=bpy.props.BoolProperty(
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name="Copy to OpenRCT2",
@@ -127,12 +129,12 @@ class GeneralProperties(bpy.types.PropertyGroup):
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build_parkobj=bpy.props.BoolProperty(
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name="Generate .parkobj file",
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description="Automatically build the .parkobj file.",
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description="Automatically build the .parkobj file. An object.json file with the object description is required in the output folder.",
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default=False)
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copy_parkobj_to_orct2=bpy.props.BoolProperty(
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name="Copy to OpenRCT2",
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description="Copy the generated .parkobj file to the ORCT2 objects folder.",
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description="Copy the generated .parkobj file to the ORCT2 objects folder. Linking your OpenRCT2 Documents folder is required in the add-on preferences.",
Copy file name to clipboardExpand all lines: rct-graphics-helper/properties/tiles_properties.py
+8-3Lines changed: 8 additions & 3 deletions
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@@ -19,20 +19,25 @@
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classTilesProperties(bpy.types.PropertyGroup):
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viewing_angles=bpy.props.IntProperty(
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name="Viewing Angles",
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description="Number of viewing angles to render for",
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description="Number of viewing angles to render for.",
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default=4,
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min=1)
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object_width=bpy.props.IntProperty(
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name="Object Width",
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description="Width of the object in tiles. Only used for large scenery",
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description="Width of the object in tiles. Only used for large scenery.",
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default=1,
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min=1)
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object_length=bpy.props.IntProperty(
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name="Object Length",
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description="Length of the object in tiles. Only used for large scenery",
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description="Length of the object in tiles. Only used for large scenery.",
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default=1,
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min=1)
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invert_tile_positions=bpy.props.BoolProperty(
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name="Invert Tile Positions",
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description="Some large scenery pieces extend into the negative axis, whilst others extends into the positive axis. Use this setting to switch between the two.",
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