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Description
We'll need a broad roadmap of what sprites should be created first.
There're several reasons why this matter, some to keep in mind are:
- Some sprites rely on others (Vehicles generally rely on a peep model, etc.).
- Some sprites may pose technical or design challenges that need to be discussed first.
- Some sprites are currently not supported by our toolset yet.
Something like the ground sprites are very prominent in the game, they may be a logical first target. But due to their prominence, we probably have to talk about the texture that we'll use for it. A different color of grass may heavily impact the look of the entire game for example.
As such it might be best to focus on less prominent graphics to test the waters with. They may be easier to change out later on as well. If we end up not liking these first endeavors.
Currently, our Blender tool does not support tracks. Due to this feature not being available yet we can not yet start generating track sprites unless we use X7's specialized track renderer.
We do not need to plan out every single individual object, but a general idea of which types of objects we want to tackle first, and which will come much later down the line will be important.