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Description
This is a future-facing idea, but I’m seriously considering decoupling the biome generator from the main server and turning it into a standalone application that can be triggered by the server when needed.
Why?
Currently, world generation causes lag due to the resource load on the server. By offloading this to a separate application, we can:
- Eliminate lag spikes during biome generation
- Improve server performance and responsiveness
- Allow for asynchronous or scheduled generation
How It Should Work
- The standalone application generates biomes externally.
- Once complete, the generated biome data is saved as a new map inside the in-game map editor system.
Benefits
- Manual Fixes: If the generator creates something it shouldn't (e.g. a biome over a road), admins can correct it directly in-game via the map editor.
- Persistence: Biomes will persist across server restarts. We only need to regenerate them when a biome update or logic change is deployed.
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